From: | Timothy P Cooper <tpcooper@***.CSUPOMONA.EDU> |
---|---|
Subject: | Re: 2000 leagues v1.1 |
Date: | Fri, 1 Nov 1996 11:01:33 -0800 |
> >the biggest problem actually lies with game balance; if you include
> >them, your characters can see everything (if a bit fuzzily) and no-one
> >can hide from them. You don't have the disadvantage of the goggle set to
> >contend with either. The only way to turn 'em off is to put out the guys
> >eyes (or whatever the equivalent sensory organ is)
> Well i's quite easy to solve this problem, smoke and particlulate grenade
> basically make things so fuzy distinguishing them from anything else is
> impossible, Oh look theres a blob there a slightly bigger blob there.... and
> of courtse foremention Hyrdrophonic shok grenades, are the equivelent of
> lokking at a tac-nuke near ground zero but of course the is no way to close
> your eyes or turn around, (isn't refraction great!), and if you are still not
> convinced the ultra sound above ground would have to be different to the
> marine version do to the density changes... :)
Would smoke grenades REALLY have that much effect on Ultra-sound? I forget what
the Street Sam book had to say about that kind of thing..anyone remember?
-Zim