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Mailing List Logs for ShadowRN

From: Peter Coxon <coxoff@***.COM>
Subject: Re: 2000 leagues v1.1
Date: Thu, 31 Oct 1996 20:16:08 UT
>> >see my comments in another psot about the problems of ultrasound eyes.
>> >the biggest problem actually lies with game balance; if you include
>> >them, your characters can see everything (if a bit fuzzily) and no-one
>> >can hide from them. You don't have the disadvantage of the goggle set to
>> >contend with either. The only way to turn 'em off is to put out the guys
>> >eyes (or whatever the equivalent sensory organ is)
>
>> Well i's quite easy to solve this problem, smoke and particlulate grenade
>> basically make things so fuzy distinguishing them from anything else is
>> impossible, Oh look theres a blob there a slightly bigger blob there....
and
>> of courtse foremention Hyrdrophonic shok grenades, are the equivelent of
>> lokking at a tac-nuke near ground zero but of course the is no way to close
>> your eyes or turn around, (isn't refraction great!), and if you are still
not
>> convinced the ultra sound above ground would have to be different to the
>> marine version do to the density changes... :)
>
>Would smoke grenades REALLY have that much effect on Ultra-sound? I forget
>what
>the Street Sam book had to say about that kind of thing..anyone remember?
>
>-Zim
Well seeing that they are coded active sonar which detects Masses that reflect
sound, they would have the same effect as smoke on normal sight. And replying
to the thing about them as cyber eyes, if you can have them as cyber goggles I
take it that it isn't to difficult for it to be converted to eyes.
-Tim

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