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Mailing List Logs for ShadowRN

From: Marty <s457033@*******.GU.EDU.AU>
Subject: Re: 2000 Leagues V1.2
Date: Sat, 2 Nov 1996 13:38:17 +1000
> >I remember reading a National Geographic article on this
> >(can't find it now though). Anyway, I'm pretty sure that
> >they can go as deep as 2 km.
>
> Okay 2 km it is then......consider it edited.

Beyond that depth you have a certain amount of troubl with moveable
joints.... They tend to leak or fail under the prssure. At 2km the
pressure is roughly 200atm.

> >Why Radar instead of Sonar? And, it's a whole lot easier
> >to wire-guide the torpedo to the target that's been
> >identified by the system (and cheaper, you don't waste
> >money on a guidance system in the torpedo itself).
> >
> >And, I'm not sure though, ultra sound has pretty piss poor
> >range underwater (or maybe short range resolution).
> >
> Okay, What is the definitive long range high quality under water system,
> idea's? Ultra sound doesn't seem to be too popular, Radar in the above article
> was just me taking the longest range painter from FOF and bunging it in
> there...with 1/10th range....
>
I don't mind Sonar sytems.... but the cyber version would be a bitch to
set up... You'd need either high/low frequency hearing, dampers (because
it's LOUD chummers), and spatial recognisersin order to get a decent
idea. It also depends how directed the signal is going to be.

Radar wouldn't work under water, in any case. Radar radiation uses
microwaves. Microwaves are absorbed by water which translates it into
heat. It's how your standard oven boils a cup of water.

Perhaps we should just leave the ranges severely handicapped. Yu can't
move that fast under water in any case, so if you just strip all the
ranges for visibility and firing range down, then it's a lot easier to
deal with.

Also consider that Mages are limited by the traditional ranges... there's
no way they can use a sonar/radar system to cast spells.

Bleach

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