From: | Peter Coxon <coxoff@***.COM> |
---|---|
Subject: | Re: 2000 Leagues V1.2 |
Date: | Sun, 3 Nov 1996 16:16:54 UT |
>> >(can't find it now though). Anyway, I'm pretty sure that
>> >they can go as deep as 2 km.
>>
>> Okay 2 km it is then......consider it edited.
>
>Beyond that depth you have a certain amount of troubl with moveable
>joints.... They tend to leak or fail under the prssure. At 2km the
>pressure is roughly 200atm.
or 20,200,000kilos per meter square, as oppsed to 101000 at the surface, I
dabble a bit with physics (A-level for anyone who knows about the English
education system.
>> >Why Radar instead of Sonar? And, it's a whole lot easier
>> >to wire-guide the torpedo to the target that's been
>> >identified by the system (and cheaper, you don't waste
>> >money on a guidance system in the torpedo itself).
>> >
>> >And, I'm not sure though, ultra sound has pretty piss poor
>> >range underwater (or maybe short range resolution).
>> >
>> Okay, What is the definitive long range high quality under water system,
>> idea's? Ultra sound doesn't seem to be too popular, Radar in the above
article
>> was just me taking the longest range painter from FOF and bunging it in
>> there...with 1/10th range....
>>
>I don't mind Sonar sytems.... but the cyber version would be a bitch to
>set up... You'd need either high/low frequency hearing, dampers (because
>it's LOUD chummers), and spatial recognisersin order to get a decent
>idea. It also depends how directed the signal is going to be.
>
>Radar wouldn't work under water, in any case. Radar radiation uses
>microwaves. Microwaves are absorbed by water which translates it into
>heat. It's how your standard oven boils a cup of water.
>
>Perhaps we should just leave the ranges severely handicapped. Yu can't
>move that fast under water in any case, so if you just strip all the
>ranges for visibility and firing range down, then it's a lot easier to
>deal with.
>
>Also consider that Mages are limited by the traditional ranges... there's
>no way they can use a sonar/radar system to cast spells.
>
>Bleach
err yep, but the mages can still use the fiber optics thing. as for the ranges
I have basically made them ridiculously short, averageing on a light pistol
range....