Back to the main page

Mailing List Logs for ShadowRN

From: Peter Coxon <coxoff@***.COM>
Subject: Re: 2000 Leagues V1.2
Date: Sun, 3 Nov 1996 16:16:54 UT
>> >I remember reading a National Geographic article on this
>> >(can't find it now though). Anyway, I'm pretty sure that
>> >they can go as deep as 2 km.
>>
>> Okay 2 km it is then......consider it edited.
>
>Beyond that depth you have a certain amount of troubl with moveable
>joints.... They tend to leak or fail under the prssure. At 2km the
>pressure is roughly 200atm.
or 20,200,000kilos per meter square, as oppsed to 101000 at the surface, I
dabble a bit with physics (A-level for anyone who knows about the English
education system.
>> >Why Radar instead of Sonar? And, it's a whole lot easier
>> >to wire-guide the torpedo to the target that's been
>> >identified by the system (and cheaper, you don't waste
>> >money on a guidance system in the torpedo itself).
>> >
>> >And, I'm not sure though, ultra sound has pretty piss poor
>> >range underwater (or maybe short range resolution).
>> >
>> Okay, What is the definitive long range high quality under water system,
>> idea's? Ultra sound doesn't seem to be too popular, Radar in the above
article
>> was just me taking the longest range painter from FOF and bunging it in
>> there...with 1/10th range....
>>
>I don't mind Sonar sytems.... but the cyber version would be a bitch to
>set up... You'd need either high/low frequency hearing, dampers (because
>it's LOUD chummers), and spatial recognisersin order to get a decent
>idea. It also depends how directed the signal is going to be.
>
>Radar wouldn't work under water, in any case. Radar radiation uses
>microwaves. Microwaves are absorbed by water which translates it into
>heat. It's how your standard oven boils a cup of water.
>
>Perhaps we should just leave the ranges severely handicapped. Yu can't
>move that fast under water in any case, so if you just strip all the
>ranges for visibility and firing range down, then it's a lot easier to
>deal with.
>
>Also consider that Mages are limited by the traditional ranges... there's
>no way they can use a sonar/radar system to cast spells.
>
>Bleach
err yep, but the mages can still use the fiber optics thing. as for the ranges
I have basically made them ridiculously short, averageing on a light pistol
range....

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.