From: | Peter Coxon <coxoff@***.COM> |
---|---|
Subject: | Re: 2000 leagues v1.1 |
Date: | Sun, 3 Nov 1996 16:10:47 UT |
>> Well seeing that they are coded active sonar which detects Masses that
reflect
>> sound, they would have the same effect as smoke on normal sight. And
replying
>> to the thing about them as cyber eyes, if you can have them as cyber
goggles I
>> take it that it isn't to difficult for it to be converted to eyes.
>
>Every other type of eye-mod, with the exception of Rangefinder uses
>passive detection methods to get the info about what you see. This
>includes Low Light and Thermo
>
>I have no problem with the detector being built into the cybereyes, with a
>probably 0.2 essence cost. It's the Ultrasound emitter I balk at. It's
>approximately the size of a grenade launcher (-2 concealability). As
>stated in Shadow Beat, acoustical proceses do not miniturise well.... So,
>unless you want one to take up your complete cyberarm, then there's no
>way to make a cyber ultrasound emitter.
>
>Well, actually there probably is a way, but I don't want to consider the
>possibilities. (ie, I *know* Bats use sonar to navigate...)
>
>With no emitter all the ultrasound detector really is, is a pair of
>cyberears with high frequency mods that is hooked up to your visual field
>for some reason.
>
>Bleach
Couldn't you use some sort of Hearing amp built for the eyesof course it
doesn't have to be the eyes, I am trying to design some sort of bioware based
on the dolphins sonar. ( i am also designing various Electric impulse sensor
ala shark, biolume type things, toxin strands (possibly hair) ala jelly fish,
toxin spines ala sea anemone, and a load of other stuff....including a marine
smartlink, the advanced SL2 with stuff for shooting into the water and out of,
taking into account stuff like gun range and a load more stuff.)