From: | "Gurth" <gurth@******.nl> |
---|---|
Subject: | RE: New project idea |
Date: | Sat, 20 Apr 1996 13:15:57 +0100 |
> Gurth, has anyone written up rules about players getting into the underworld
> activities?
You mean players as fixers, gang members, mob enforcers, and all that? No.
> Also, has magic been included in this supplement? I don't have any specific
> ideas, but it would be a shame if magic were left out of the underworld.
But we (or maybe: I) don't want high-power magic like FASA was so fond of
the past few years. Magic would, IMHO, not be all that common in
street-level biz, because magicians can make big nuyen in the corps,
shadows army, or wherever else they want to. If you feel like doing
something about magic, keep it low-powered and sensible. No Elven
Illuminati, please :)
--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Listen this time, it's more than a rhyme
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Character Mortuary: http://huizen.dds.nl/~mortuary/mortuary.html <-
-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5+ X++ R+++>$ tv+(++) b+@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------