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Mailing List Logs for ShadowRN

From: Unknown sender
Subject: None
Date: Unknown time and date
The circumstances under which player characters could come into possession
or in contact with of one of these weapons has been left intentionally vague.
They could be the seed for one of two variations of an adventure. The first is
the players seek out the manufacture of one of these and then sell that
information to Lone Star or other agency. The other is the players attempt to
obtain one or more of these weapons for their own use. in some respects the
second should be easier as there is no need to identify the maker or his
motives. However, given Lone Star's interest in the weapons the use of them
should attract a lot of unwanted attention.

The equipment and raw materials needed to make these weapons is readily
available in 2057. And the design concepts are not particularly exotic or
difficult to work out. The main reason there are two reasons that they are not
being made by a large number of manufacturers has more to do with the weapons
market then difficulty in manufacturing. The only thing these weapons have going
for them is in how hard they are to detect. Otherwise they are basically junk. A
commercial sporting shotgun with its barrels and stock cut down is a cheaper and
more effective weapon then the composite shotgun. And the ammunition is more
easily obtained. GyroJet weapons are notorious for being inaccurate. So unless
the buyer needs an undetectable weapon, there are a lot of other choices that
have a lot fewer headaches. Of course if you need a undetectable weapon they are
worth their weight in gold. Many of the headaches associated with owning and
using them, extend to the manufacturers of this type of weapon. The authorities
don't want them circulating, as they make providing reasonable levels of
security difficult and more intrusive. As a result they are actively looking for
the makers of this type of weaponry.

The combination of the limited market, the high risk and high profit limits
the makers to one of two possibilities. The first is an individual or small
company, will to take the risk for the high return of making them for sale. The
weapons would be available to anyone who can afford to buy them. The sale would
be conducted through intermediatory, cut-outs and similar methods that reduce
the risk of discovery and arrest of the maker. The buyer would have little
opportunity to meet the maker and almost no chance to discover the location of
the manufacturing facility.

The second possibility is that the weapons were made by or specifically for
a terrorist organization or particular corporate special operation team. If this
is the case the only way the players should be able to get one is by either
being a member of the organization or by taking from the hands of a deceased
member. However the maker or supplier of the weapons should be somewhat easier
to locate as he would have a degree of affiliation with the using organization.

Given the interest in these weapons (from both shadowrunners and Lone Star)
it is extremely likely that cheap knock-offs (some completely unsafe to use)
will show up as will a variety of scams, traps and the like. To further
complicate matters is the possibility that both weapons types are in existence
locally, and that one is being made for profit and the other by a terrorist
organization for its own use.

Prior to introducing either weapon into his campaign the Gamemaster should
decide which manufacturing motive best fits his game. He should also work out
the details, who is making them, why he is making them, how they could be
obtained and the relative availability. After everything has been worked out
then give the Shadowland download to your players and watch the fun.

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WEAPONS DATA
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Conceal Ammo Mode Damage Choke Weight Avail Cost SI
Plastic Shotgun 6* 2(b) SS 8S 2 .5 GMs Discretion
Ammunition, per 10 12* - - - - .25 GMs Discretion

Note: Legality rating of this weapon and ammunition is 1-K. This weapon can not
accept a silencer, suppressor, gas vent system or any barrel mounted accessory.
It CANNOT chamber or fire conventional shotgun ammunition of any type. Use Light
pistol range table. *This weapon is not detectable by metal detectors, or X-ray
type machines. The target number for chem sniffers is 14.


Type Conceal Ammo Mode Dam Weight Avail Cost SI
Plastic GyroJet Light 5* 12(c) SA 7L .2 GMs Discretion
Ammunition, per 10 - 12* - - - .25 GMs Discretion

Note: Legality rating of this weapon is 1-K. These pistols can not accept
silencers, suppressor, or gas vent systems. While a GyroJet pistol is not silent
and the sound of the pistol firing is distinctive, it does not sound like a gun
shot. Use the explosive ammunition rules (SRII p93) the power rating has
already been adjusted. *This weapon is not detectable by metal detectors, or
X-ray type machines. The target number for chem sniffers is 14. Damage when
using conventional 7mm GyroJet ammunition is 6L and the Target Number for
detection by metal detectors and X-ray type detectors is 8 (of the ammunition)

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.