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Mailing List Logs for ShadowRN

From: Luc <rjwate01@*****.louisville.edu>
Subject: Re: Fixers again... part 2
Date: Wed, 3 Jul 1996 21:34:20 -0500 (EDT)
> In game terms, you make a Laundering skill roll. If you don't have this
> skill, you may know someone who does, but these people generally charge a
> fee equal to about 10% of the money they launder for you.

Which if I recall is the minimum lose that a launderer can have on the funds so
if you use an outsider then you should lose whatever percent the moving of the
cash caused (usually 10% as I understand it from your document) plus the
launderer person's 10% of original funds as a commission.


Also pertaining to police checks and where the fixer is operating from...
Might want to consider the fixer that operates mainly from the matrix using
blind pickup of merchandise and transfer of funds to front account or drop off
of certified credstick at certain location. That is one operation method that
could seriously affect the police's ability to track the fixer.

--
Luc AKA BobW

EXCUSE ME! EXCUSE ME! EXCUSE ME!
BUT THE CORPSE STILL HAS THE FLOOR!
--Kevin Spacey as Lloyd in The Ref (1994)

EMail: rjwate01@*****.louisville.edu
Web : http://www.louisville.edu/~rjwate01/

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