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From: "Gurth" <gurth@******.nl>
Subject: Re: Fixers again... part 1
Date: Thu, 4 Jul 1996 11:46:06 +0100
Luc said on 21:20/ 3 Jul 96...

> I don't totally understand what you mean by "more than one concentration or
> specialization". Does this mean Fixers can get etiqueete in several
> concentrations only for the cost of getting the skill once? It was my
> understanding that all players could get multiple forms of etiguette by paying
> for each etiguette skill, but if I understand you correctly (which I'm sure I
> don't) then the fixer can get several etiquette skills for the cost of one.
> Also I would (personal opinion slipping in) just keep the skill at a
> concentration instead of specializing and paying full skill cost to get a
> second specialization (which is how I understand it to work).

Under the normal rules for buying skills in Shadowrun, you can only take
one Concentration and one Specialization per skill. For example, you can
only take Etiquette (Street) or Etiquette (Corporate), not both for a new
character. I believe this rule is often disregarded (or unknown to
players), but I decided to mention specifically that fixers may take
Etiquette skill multiple times, to get different Concentrations.
You pay the skill points cost for each separately for each Concentration,
not just once and then take as many Concentrations as you want.

> > LAUNDERING
> > This skill is used to remove the origin of the money a character
> > possesses. This makes it appear like the money always belonged to him, or
> > that he got it through legitimate channels. The concentrations represent
> > where the money came from, and specializing increases the skill in the
> > same area, as with Electronics skill.
>
> Does this mean this skill undergoes the +2 vs +1 for concentration?
> (Electronics concentrations get that right? Memory is a little on the foggy
> side) or did you mean follows simular in concentrations and specialization as
> the elctronics skill does?

I mean that you Concentrate in Business, you can then Specialize also in
Business. This is like Electronics skill, in that you can take
Electronics (Maglocks) [the Concentration] or Electronics (Maglocks,
Maglocks) [the Specialization]. In the first case, you get +1 die for
messing with maglocks, in the second you get +2 dice.
Same with this Laundering skill.

> Ya might want to make minimum requirements to maintain the fixer level simular
> to the rules in ShadowBeat that make it so you have to perform consistantly at
> a certain level inorder to maintain a certain rocker status. That way the GM
> has some guildlines to go by to prevent mediocre (sp) fixers from being
> considered wiz just because they make monthly rolls that dont require them to
> lose status but also doesnt really warrant say "mob boss" recognition.

You mean that someone who starts out as a part-timer, and for some reason
manages to roll 97+ for a few months in a row, doesn't nearly instantly go
to crime boss level but stays at something lower instead? That would
require sliding scales, if you ask me, and that's not something I'd want
to introduce...

> Also you might want to move the explination to before the various levels of
> fixers.

I put it where it is on purpose... I think it's easier to explain the
various levels of fixer first and only then show how you can go about
becoming each of them.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
"You got all dizzy and then you started talking like a dumbass"
-- Butt-Head
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Character Mortuary: http://huizen.dds.nl/~mortuary/mortuary.html <-

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