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Mailing List Logs for ShadowRN

From: Luc <rjwate01@*****.louisville.edu>
Subject: Re: Fixers again... part 1
Date: Thu, 4 Jul 1996 14:43:56 -0500 (EDT)
> Under the normal rules for buying skills in Shadowrun, you can only take
> one Concentration and one Specialization per skill. For example, you can
> only take Etiquette (Street) or Etiquette (Corporate), not both for a new
> character. I believe this rule is often disregarded (or unknown to
> players), but I decided to mention specifically that fixers may take
> Etiquette skill multiple times, to get different Concentrations.
> You pay the skill points cost for each separately for each Concentration,
> not just once and then take as many Concentrations as you want.

I didn't think this affected skills that required concentrations especially if
you paid the full cost for the second skill. Don't some of the archetypes in
the mainbook have 2 or more etiquette skills?

> I mean that you Concentrate in Business, you can then Specialize also in
> Business. This is like Electronics skill, in that you can take
> Electronics (Maglocks) [the Concentration] or Electronics (Maglocks,
> Maglocks) [the Specialization]. In the first case, you get +1 die for
> messing with maglocks, in the second you get +2 dice.
> Same with this Laundering skill.

Thanx...just me being dense as usual :).

> > Ya might want to make minimum requirements to maintain the fixer level simular
> > to the rules in ShadowBeat that make it so you have to perform consistantly at
> > a certain level inorder to maintain a certain rocker status. That way the GM
> > has some guildlines to go by to prevent mediocre (sp) fixers from being
> > considered wiz just because they make monthly rolls that dont require them to
> > lose status but also doesnt really warrant say "mob boss" recognition.
> You mean that someone who starts out as a part-timer, and for some reason
> manages to roll 97+ for a few months in a row, doesn't nearly instantly go
> to crime boss level but stays at something lower instead? That would
> require sliding scales, if you ask me, and that's not something I'd want
> to introduce...

Actually what I ment was the opposite. In ShadowBeat the rocker has to
perform at a certain spectacular level to maintain high rocker status (dont
have a copy so can't quote pages). What I am suggesteing is adding a rule
simular to avoid fixer players who start out as crime bosses but only get
monthly rolls that are just high enough to avoid losing a level according to
the table. IMO a beginning character would have one hell of a time keeping
crime boss status since they can only put 6 skill points into any one skill.

> > Also you might want to move the explination to before the various levels of
> > fixers.
> I put it where it is on purpose... I think it's easier to explain the
> various levels of fixer first and only then show how you can go about
> becoming each of them.

The only reason I suggested cause I was confused as to what the police value
was for and why it was a bell curve and didn't understand till I reached the
end of the section and have to do some flipping back (which as I discovered
ELM doesnt like :)).

--
Luc AKA BobW

EXCUSE ME! EXCUSE ME! EXCUSE ME!
BUT THE CORPSE STILL HAS THE FLOOR!
--Kevin Spacey as Lloyd in The Ref (1994)

EMail: rjwate01@*****.louisville.edu
Web : http://www.louisville.edu/~rjwate01/

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