From: | "Gurth" <gurth@******.nl> |
---|---|
Subject: | Re: Fixers again... part 1 |
Date: | Fri, 5 Jul 1996 16:20:49 +0100 |
> > You pay the skill points cost for each separately for each Concentration,
> > not just once and then take as many Concentrations as you want.
>
> I didn't think this affected skills that required concentrations especially if
> you paid the full cost for the second skill. Don't some of the archetypes in
> the mainbook have 2 or more etiquette skills?
Yes (the Detective and Elven Decker), but on page 70 of the same book
FASA expressly forbid it: "Starting characters are allowed only one
Concentration and one Specialization per skill."
> Actually what I ment was the opposite. In ShadowBeat the rocker has to
> perform at a certain spectacular level to maintain high rocker status (dont
> have a copy so can't quote pages). What I am suggesteing is adding a rule
> simular to avoid fixer players who start out as crime bosses but only get
> monthly rolls that are just high enough to avoid losing a level according to
> the table. IMO a beginning character would have one hell of a time keeping
> crime boss status since they can only put 6 skill points into any one skill.
I don't think a rocker has to perform the way you say... I just checked
(not thoroughly, I admit) and I can't find anything. What happens is that
you roll an Impact test and read the result of your performance on a table
similar to the Fixer Status table, going down a level if you roll 9 or
less, and up a level if you roll 97 or more. I made the Fixer Status table
by looking at the one on Shadowbeat.
> The only reason I suggested cause I was confused as to what the police value
> was for and why it was a bell curve and didn't understand till I reached the
> end of the section and have to do some flipping back (which as I discovered
> ELM doesnt like :)).
That won't be a problem when the book comes out -- it'll be all nice in
RTF (Rich Text Format) so your word processor will like it very much
indeed :)
--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Body And Soul?
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Character Mortuary: http://huizen.dds.nl/~mortuary/mortuary.html <-
-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5+ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------