From: | olafurg@******.is (olafur gunnarsson) |
---|---|
Subject: | Re: more ideas |
Date: | Wed, 2 Oct 1996 09:08:59 GMT |
>>
>> <snip skill package and stats...big snippy snippy>
>>
>> >And what penalty beside not being able to increase the rating during
>> >creation would the pc's have to pay. Giving away free skills could qu=
ickly
>> >unbalance the game. So how about a monatary cost i.e. 5000¥ for the
>> >training
>> >they are susposed to undergo to get this package. A balance is needed=
for
>> >everything or else it get out of hand. Battletech did something like =
this
>> >for it's game but sience I haven't played that I don't know what pena=
lties
>> >if any the pc would suffer from.
>> >
>> >Perhaps a monetary "tuition" may not be a bad idea. Though I do
also =
feel
>> >not starting with the packaged skills higher than what they would be =
listed
>> >is a penalty in and of itself. Think of what it takes to get that fir=
earms
>> >from 3 to 6 after game play (30 Karma), whereas most players start wi=
th
>> >these skill at 6 in character creation. Also, the packaged skills sho=
uldn't
>> >be open to concentrations and specializations cuz the training would =
have
>> >been more general and cross platform; so no firearms 4/ SMG's 6/ HK22=
7 8 as
>> >is so common. Also, remember that once game play has started they can=
only
>> >add combat pool dice equal to the skill in tests, so now the above pa=
ckaged
>> >character is only rolling 6 dice max in a shooting match where the av=
erage
>> >starting Sammy rolls 12. Those are pretty good penalties in my opinio=
n...
>>
>> Also, if you make the character explain exactly where and how the char=
acter
>> got this advance training (military school, corp, etc) it sets up a go=
od
>> background that a half-way creative GM can exploit totally and make t=
heir
>> players cringe...
>>
>> GM: Gee, now justwhy is it that Renraku spent all this money, time, =
and
>> effort training your character,just to lethim roam the streets? No no
>> no... I think either you still work for them secretly as an agent,or =
you're
>> being hunted down as a renegade... Your choice...
>>
>> PC: But, but... But I...
>>
>> GM: <shrugs unmercifully> Hey, you're the one who wanted thefree skil=
ls...:)
>
>Another good point...
>
>Muhahahahahaha!!!
>
Heres something ive been thinking about using in my own campaign.
Some Corp using Cybermancy to keep human brain connected to a computer to=
make a biocomputer AI. To run things like datarouting and control importa=
nt
Matrix systems. the main problem would be stopping them from rebelling or
going nuts