From: | David Buehrer <dbuehrer@******.CARL.ORG> |
---|---|
Subject: | Re: NERPS (Stuff) cloaking device |
Date: | Wed, 18 Feb 1998 12:18:45 -0700 |
)Rob Gerritsen wrote:
)> You could try something like a suit and a reception and deflection coating
)> on it. The reception unit would 'look' what the environment is like and
)> would translate this into electical impulses. Light is an energy, so this
)> should not be too difficult with SR technology.
)> The impulses are sent via a translator to the deflection coating, in the
)> coating is a chemical residue that responds to the impulses and will try to
)> match the light from the background.
)> A character should be covered entirely by the suit of course, and this can
)> be a bit hot. One should also not move very fast, as the response of the
)> reception unit isn't as fast...
)
)In other words just use a Ruthenium Polymer suit with the requisite
)sensors... this sort of tech already exists in SR, no need to reinvent
)the wheel.
)
)Go Grab Shadow Tech and turn to the page entitled Ruthenium Polymers and
)buy as much material and as many sensors as you want to get the desired
)level of "cloaking".
I think RP is designed to be used on a flat, imobile surface (like
the side of a van, for example). This way the system always know
which way the polymer is facing relative to the sensors. If you
mount the polymer on a flexible surface (like a great coat) your
going to have to mount sensors on the coat so that the system knows
which way the surface of the coat are facing and can account for that.
Not impossible, but expensive.
-David
--
"The most wasted day of all is that in which we have not laughed."
- Sebastian-Roch Nicolas Chamfort
--
Supervisor, Data Preparation
The UnCover Company
email: dbuehrer@******.carl.org