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Mailing List Logs for ShadowRN

From: Fixer <fixer@*******.TLH.FL.US>
Subject: Re: Pawns for SR
Date: Sun, 20 Sep 1998 10:54:57 -0400
On Sat, 19 Sep 1998, Christopher King wrote:

->On Fri, 18 Sep 1998 12:36:39 -0400, a voice came from the shadows:
->> For combat purposes, pawns are immune to mana-only spells. Clay
->>paws have a Vulnerability to Water. Gold, Lead and Wood pawns have a
->>Vulnerability to Fire. Stone pawns have a Vulnerability to Air. Glass and
->>Crystal pawns have a Vulnerability to Earth. All pawns have Charisma and
->>Willpower statistics of 0, a Intelligence/Perception scores equal to their
->>Force, their armor is considered Hardened and all are Dual Natured. Pawns
->>cannot astrally project and lose any other special abilities of their
->>original spirit form. The Intelligence of the pawn is parallel to the
->>Autopilot rating described in Rigger2 and Shadowrun, Third Edition, and
->>directions given to the pawn should be treated as such regarding
->>comprehension.
->> Note, shamans cannot make pawns unless their totem allows it, which
->>is only for reasons that serve the totem.
->
->What would Pawns be perceived as on the Astral Plane?

Since they are (more or less) permanently bound to their body,
they are perceived as magic statues, enough successes would determine that
the statue has a 'spirit' of an unknown sort.

Fixer --------------} The easy I do before breakfast,
the difficult I do all day long,
the impossible only during the week,
and miracles performed on an as-needed basis....

Now tell me, what was your problem?

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