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Mailing List Logs for ShadowRN

From: Fixer <fixer@*******.TLH.FL.US>
Subject: Re: To Fixer (and Pawns)
Date: Wed, 23 Sep 1998 09:47:20 -0400
On Wed, 23 Sep 1998, Tomus Cone wrote:

->>>I lost my job last week
->
->>in a month and a half I'll be joining you on the unemployment lines.
->>Fixer
->
->Just became unemployed yesterday. Anyone need an Ex-AF intel weenie?
->Security clearance included!
->
->I keep thinking about attaching a spirit to a flesh construct...
->Just curious as to whether said spirit can use cyberware implanted into
->the flesh, I thought about how unwieldly it must seem to a spirit, but
->what prevents someone from killing some schmuck to get his spirit, or
->whatever, and attaching it to a new body? Sounds vaguely cybermantic in
->that regard. Just thinking along that line.

A "flesh contruct" like the one Dr. Omago was making requires
blood magic, which PCs should not be allowed access to (I still like the
ALL CAPS section of Aztlan saying this). If a flesh pawn was created,
cyberware would be useless. It's nervous system wouldn't be functional.
It's moved by magic and controlled by a trapped spirit and, as such, has
no essence to pay for cyberware with. Also, the spirit wouldn't be able
to interact with the technology, even if it wanted to.

->IMO the whole thing adds a gothic touch which I don't particularly
->desire in my games, but might work out pretty well in a slightly less
->technological game. Might be cool to have them roaming about Aztlan (as
->per your game), and start the group in Amazonia. Street Index and
->availability for cyberware shoot way up... I'm beginning to get rather
->grim ideas.

Actually, I was hoping to keep these things rare. I tried to make
them expensive (in nuyen) for the average game. The inexpensive pawns are
easy to destroy, and the governemt would probably pass laws similar to
leash laws stating they're not allowed in public without escort, if not
ban them being in public entirely, considering their possible danger if
the controlling mage is killed.
This was, for me, a step between a spirit/elemental and an Ally.
You can control a spirit/elemental most of the time, and an Ally nearly
all of the time, but spirits/elementals will eventually leave and Allies
aren't as physically powerful as spirits/elementals.

Fixer --------------} The easy I do before breakfast,
the difficult I do all day long,
the impossible only during the week,
and miracles performed on an as-needed basis....

Now tell me, what was your problem?

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