From: | Gurth <gurth@******.NL> |
---|---|
Subject: | Re: [Stuff] Pocket Secretaries (first draft) |
Date: | Mon, 28 Sep 1998 19:31:53 +0200 |
> >I feel the prices should be based on those for language skillsofts (SR3 p.
> >295), because otherwise this is WAY cheap compared to getting a language
> >skill you can use yourself.
>
> Good point. I'm thinking maybe the same storage for, like, half the cost?
What I figure is that these things need to have _two_ languages at least,
so they can translate from one to the other and back. (More is optional,
of course). Since it wouldn't require the human-friendly interface
linugasofts probably have, I'd say halve (or maybe quarter) the cost for
each individual language, but then multiply by the number of languages in
the PS.
> >You may also want to add in ratings for language skills these things have.
>
> Easily done.
Yep, but it's handy when you want to know just how well a translation
comes out.
> >Also, is there any particular formula you used to calculate the costs, or
> >did you just pick some that looked nice?
>
> The formula is based on the memory cost of the machine (20Y * Mp), which
> appears to be how they arrived at the price of the standard pocket secretary
> in SR3 (2,000Y). Added to this are the data and communication encryption
> costs from the tables in SR3. Prices are also adjusted by the ECCM rules.
> SR3 says that all comm devices have ECCM 1, with each extra level costing
> 1,000Y. Removing ECCM entirely reduces the base cost of the device by 25%.
> Then I did a small amount of tweaking, but not much.
That's about what I figured.
> Do you think this should be spelled out in the "Game Information"
> section?
Yes, if only to allow people to easily design their own pocket secretaries
and come up with more or less equal costs to yours. I know that I prefer a
ready-made design system over having to reverse-engineer existing data
myself.
--
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