From: | William Lydick <lydick@*******.CNS.UDEL.EDU> |
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Subject: | More on Encryptions (again...) |
Date: | Tue, 15 Mar 1994 23:33:05 EST |
a CRAP connection @ 2400 baud, no scroll, wish I were back at work with the
SGI workstations...ho hum) The only addition that I would make to the
suggested guideline is to make some provision for information-for-players-not-
for-characters messages/notes. I think that these are important for two
reasons:
1) They let the players know what's going on behind the scenes for
various plots (as an example, some future events for my character
will make no sense if there were no foundation for the understanding
of the players),
2) They provide a ready source of stuff for deckers to "find" if you
want to do a run on a corp or private system and don't want to
find something important. Additionally, they can provide jump-off
points for future plots. (As an example, again with my character,
someone could find the Lone Star Memos or the Shyster's Inc
Construct and start to follow the paper trail and get information.)
Just another 0.02 =Y= from me.
William M. Lydick
lydick@*****.cns.udel.edu