|From:||jaimie.nicholson@********.otago.ac.nz (Jaimie Nicholson)|
|Subject:||Re: Wings and Grenades|
|Date:||Tue, 6 Aug 1996 11:34:49 +1200 (NZST)|
>You spend a lot of time when you're a little kid learning to walk when your
>plasticity is at its lifetime high. If you're not born with wings, you're
>going to have a _much_ harder time learning to use them...
There have been cases of brain damage that has resulted in loss of the
walking reflexes, and the victims have learnt to walk again. And I'm
talking adults here, too. If the desolation angel has had his wings for a
long time, I don't see why he can't flap 'em. I still don't think he could
fly though, just move them enough to control the glide.
>if you can figure
>out how to make people actually move/feel them in the first place.
Should be possible if you can figure out how to make a guy feel like a
woman (or vice versa) through simsense.
>Is this really a problem? Riggers can direct aircraft, what would stop
>a modified rig from being applied to a pair of wings?
The VCR is another good example of weird neural connections. I wouldn't do
it that way, but it just goes to show what you can do to the brain (stick
rigger gear on your body, run it through a VCR 3, and save 200 KnY for what
acts as wired ref's 3 (humorous expression of "yeah right, I really meant
that" with brackets and colons and shit)).
>I think "desolation angel" was after the cool outfit.
>Somehow red capes with locks just don't qualify. :)
You wound me. I guess that cancels my idea for a new mage (another humorous
expression of "yeah right, I really meant that" with brackets and colons
The grenade thing (not that I care, but "dog gotta bark" as a butler named
Niles once said):
>Ideas please, as I don't think this is properly covered in the rulebooks.
There is something about elemental effects with regards to stiff burning up
in the grimII. Check there.
PLAYTHING OF A CRUEL GOD