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Message no. 1
From: "Robert A. Hayden" <hayden@*******.mankato.msus.edu>
Subject: ADMIN: TimeStamps
Date: Wed, 5 Jun 1996 13:44:54 -0500 (CDT)
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Alright, I've had enough, here is the official ruling from me about time
stamps. Learn it, live it, love it.

- -----

IDs cannot be changed (your name) between postings as it is a hardwirted
part of your deck. Remember all people use some form of sculpted VR
enviropnment, and if you are going to be changing it for every posting,
you become ineffective.

IE, chose a name and stay with it.

- -----

You cannot modify the time/date stamp on a whim, folx. It is not stamped
by your computer, it is stamped by the telco network medium and requires
an EXTANSIVE hack job to do it, tying up way more CPU time and energy
than the average decker/hacker is going to have. Only the real good can
do it. In all the characters I've run (a couple dozen) only two were
able to change their time/date, one was an ace decker and was introduced
as that. The other was an AI, who by it's very nature was able to.


- -----

Everyone wants to have powerful and special characters, but get a grip
folx. Not every person is the world is special. Not every person can be
all powerful. Group up.

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Message no. 2
From: NIGHTFOX <djwa@******.UCC.NAU.EDU>
Subject: Re: ADMIN: TimeStamps
Date: Thu, 06 Jun 1996 11:44:11 -0700 (MST)
On Wed, 5 Jun 1996, Robert A. Hayden wrote:

> You cannot modify the time/date stamp on a whim, folx. It is not stamped
> by your computer, it is stamped by the telco network medium and requires
> an EXTANSIVE hack job to do it, tying up way more CPU time and energy
> than the average decker/hacker is going to have. Only the real good can
> do it. In all the characters I've run (a couple dozen) only two were
> able to change their time/date, one was an ace decker and was introduced
> as that. The other was an AI, who by it's very nature was able to.


Also - don't keep on changing your T/D stamp. If the person is good enough
to change the stamp - have them change it to a specific quote that they use
all the time.

-- Spirit <Of the Matrix>
-- Circuit Break <South'rn Belle>


Nightfox
Message no. 3
From: "Randy Nickel (General)" <a-randyn@*********.com>
Subject: RE: ADMIN: TimeStamps
Date: Thu, 6 Jun 1996 12:06:47 -0700
>
>
>Also - don't keep on changing your T/D stamp. If the person is good
>enough
>to change the stamp - have them change it to a specific quote that they
>use
>all the time.
>
> -- Spirit <Of the Matrix>
> -- Circuit Break <South'rn Belle>
>

or

> -- Orion <the Hunter> :)
Message no. 4
From: mbroadwa@*******.glenayre.com (sticks to teflon)
Subject: RE: ADMIN: TimeStamps
Date: Thu, 6 Jun 1996 14:46:01 -0500
>> -- Orion <the Hunter> :)
>
>
Don't you mean "-- Orion <I can do anything>"?



Mike Broadwater
"An object at rest cannot be stopped! Yeah, baby, yeah!" - The Evil
Midnight Bomber What Bombs at Midnight
http://www.olemiss.edu/~neon
Message no. 5
From: "Randy Nickel (General)" <a-randyn@*********.com>
Subject: RE: ADMIN: TimeStamps
Date: Fri, 7 Jun 1996 09:01:09 -0700
On Thursday, 06.06.96. Mike wrote:
>mm. Guess I hit send before finishing this. There _should_ be a ":)"
>on the end. Actually, I wouldn't think that Orion would be able to
>change his stamps though. He may be good, but he's not going to be as
>good a decker or as good a street sam as the decker or street sam who
>concentrated solely on being one thing. Course, thats just my opinion.


Actually decking is what he does best. I wouldn't spend 2 points of my
magic on "Enhanced Centering: Computer" if I wasn't going to be good at
it.

In our table top it's not likely you'll find better. Let's see Centering
skill and Computer both at 8. That's better then most deckers I have
seen. His other skills are only around 4 or 5.

He also has the patience to wait until he can do it right. You noticed
he hasn't posted since the updated ICE. He wont until he is sure he can
beat it everytime. :)

> - Otter
Message no. 6
From: mbroadwa@*******.glenayre.com (Sticks to Teflon)
Subject: RE: ADMIN: TimeStamps
Date: Fri, 7 Jun 1996 11:21:12 -0500
>Actually decking is what he does best. I wouldn't spend 2 points of my
>magic on "Enhanced Centering: Computer" if I wasn't going to be good at
>it.
>
>In our table top it's not likely you'll find better. Let's see Centering
>skill and Computer both at 8. That's better then most deckers I have
>seen. His other skills are only around 4 or 5.

Your best decker's computer skill is only 8? To me, for any kind of decker
who wants to be hot, an 8 is not going to cut it. Thats not much higher
than a starting decker. Hell, 6 or 7 good runs and they'll have enough
Karma to buy it (4 or 5 a run for a total or 30). Talk to me when his skill
is in the low teens. Then I'll agree that a decker is good enough to cut
the IC to do what you think he already can.

Mike Broadwater
"An object at rest cannot be stopped! Yeah, baby, yeah!" - The Evil
Midnight Bomber What Bombs at Midnight
http://www.olemiss.edu/~neon
Message no. 7
From: Nightblade <wgreason@*****.ocis.temple.edu>
Subject: RE: ADMIN: TimeStamps
Date: Fri, 7 Jun 1996 12:32:01 -0400 (EDT)
Whoa! Decking skills in the low teens!!! 8 can't cut it! WoW! I see yall
have extremities in your games too. Even in my previous gaming world,
NOBODY had ANY skill above a 12! That was a street sam that acted basically
like Wolverine ([CR] Marvel Comics :) ). Oh... there was one NPC mage
who was an Initiate 13 or something, but whoa! And yall said my
characters were too powerful!

YIKES!

peace
Dave
Message no. 8
From: Brian Rogers <rogers@****.uiuc.edu>
Subject: Re: ADMIN: TimeStamps
Date: Fri, 07 Jun 1996 11:42:47 -0500
Must just be me. I've never seen anyone other than in that stupid little
"edge runners" book with skills that high.

Ill stick with my low level stuff. I kinda enjoy having a challenge to things
rather than knowing you are always going to win.

> Your best decker's computer skill is only 8? To me, for any kind of decker
> who wants to be hot, an 8 is not going to cut it. Thats not much higher
> than a starting decker. Hell, 6 or 7 good runs and they'll have enough
> Karma to buy it (4 or 5 a run for a total or 30). Talk to me when his skill
> is in the low teens. Then I'll agree that a decker is good enough to cut
> the IC to do what you think he already can.
Message no. 9
From: mneideng@****.caltech.edu (Mark L. Neidengard)
Subject: Re: ADMIN: TimeStamps
Date: Fri, 7 Jun 1996 09:46:00 -0700 (PDT)
According to Sticks to Teflon:
>
>Your best decker's computer skill is only 8? To me, for any kind of decker
>who wants to be hot, an 8 is not going to cut it. Thats not much higher
>than a starting decker. Hell, 6 or 7 good runs and they'll have enough
>Karma to buy it (4 or 5 a run for a total or 30). Talk to me when his skill
>is in the low teens. Then I'll agree that a decker is good enough to cut
>the IC to do what you think he already can.

Obviously we have very different ideas about what those skill numbers mean.
A skill of 4 is professional (wage-slave, if you want). Certainly a skill of
5 or 6 makes the character a good candidate for being hired, at least for
the sort of missions a starting character could go on (and at least around
here, those missions can get plenty insane). Skill levels around 10 strike me
as reflecting _true_ mastery of a craft, and anything above 12 I certify as
among the truly best in the world at any one time, if not in history. For
reference, I say that Hawking has Theoretical Physics 15. Whereas I have
it at more like 2. =)
--
/!\/!ark /!\!eidengard, CS Major, VLSI. http://www.cacr.caltech.edu/~mneideng
"Fairy of sleep, controller of illusions" Operator/Jack-of-all-Trades, CACR
"Control the person for my own purpose." "Don't mess with the Dark
Elves!"
-Pirotess, _Record_of_Lodoss_War_ Shadowrunner and Anime Addict
Message no. 10
From: "Randy Nickel (General)" <a-randyn@*********.com>
Subject: RE: ADMIN: TimeStamps
Date: Fri, 7 Jun 1996 09:46:11 -0700
On Friday, 06.07.96, Mike wrote:

>Your best decker's computer skill is only 8? To me, for any kind of
>decker
>who wants to be hot, an 8 is not going to cut it. Thats not much
>higher
>than a starting decker. Hell, 6 or 7 good runs and they'll have enough
>Karma to buy it (4 or 5 a run for a total or 30). Talk to me when his
>skill
>is in the low teens. Then I'll agree that a decker is good enough to
>cut
>the IC to do what you think he already can.


Different games/GM's. In ours, just like there is a limit on stats,
there is a limit on skills. The max is 10. Why? Because you don't need
higher.

Take a look at the modules FASA puts out. Other then Dragons & Free
Spirits when have you ever seen anyone with a skill higher then 10.
There might be one I have missed, but I can't think of any.

Also in our games we get a max of about 5 Karma per session. If it was
real dangerous.

So if we are playing in an upscaled world I could of course modify Orion
and Warloc. I was under the impression though that stats and skill
levels were not important. So suffice it to say I consider Orion one
hell of a decker and Warloc a very competent Druid.

>- Otter
Message no. 11
From: mbroadwa@*******.glenayre.com (Sticks to Teflon)
Subject: RE: ADMIN: TimeStamps
Date: Fri, 7 Jun 1996 12:32:50 -0500
>Whoa! Decking skills in the low teens!!! 8 can't cut it! WoW! I see yall
>have extremities in your games too. Even in my previous gaming world,
>NOBODY had ANY skill above a 12! That was a street sam that acted basically
>like Wolverine ([CR] Marvel Comics :) ). Oh... there was one NPC mage
>who was an Initiate 13 or something, but whoa!

How much karma (minimum) does it take to get to initiate grade 13? Now how
much karma does it take to get one skill to 13 that you totally concentrate
on to 13?
Lets see (7+8+9+10+11+12+13)*20
A moderately powerful character. And of course, the rest of their skills
suck because of it. Now, how much does init grade 13 cost? I don't know,
that's why I'm asking.

Mike Broadwater
"An object at rest cannot be stopped! Yeah, baby, yeah!" - The Evil
Midnight Bomber What Bombs at Midnight
http://www.olemiss.edu/~neon
Message no. 12
From: mbroadwa@*******.glenayre.com (Sticks to Teflon)
Subject: RE: ADMIN: TimeStamps
Date: Fri, 7 Jun 1996 12:36:58 -0500
>Different games/GM's. In ours, just like there is a limit on stats,
>there is a limit on skills. The max is 10.
I see. Mind telling me where you found this restriction?

>So if we are playing in an upscaled world I could of course modify Orion
>and Warloc.
Thats great. I really don't care about skill level. I care about realism
from SR POV. To me, every moderately advanced decker can't hack one of the
toughest board on the Matrix to change his t/d stamp. Otherwise, the
shadowtalk postings in the books would reflect this.

>I was under the impression though that stats and skill
>levels were not important. So suffice it to say I consider Orion one
>hell of a decker
So, does he suck in combat and magic? Or is he a god of everything?


Mike Broadwater
"An object at rest cannot be stopped! Yeah, baby, yeah!" - The Evil
Midnight Bomber What Bombs at Midnight
http://www.olemiss.edu/~neon
Message no. 13
From: mbroadwa@*******.glenayre.com (Sticks to Teflon)
Subject: RE: ADMIN: TimeStamps
Date: Fri, 7 Jun 1996 12:51:23 -0500
Just to close up this t/d thing and powerlevels:

I don't care about any characters power level. The nice thing about this
list is that it doesn't matter either. You can write great pieces of
fiction that either have your character being weak, powerful, or in between.
If you write the character as incredibly powerful, and someone doesn't like
it, it doesn't matter. You just don't have to read it, and it doesn't
affect your character. No matter how powerful they think they are, they
can't kill your character. If you have skills in your table top game that
are 20's and your unstoppable, thats good for you, but that doesn't matter
here. What does matter is what the rest of the group thinks. You don't get
to decide if you can kill a character, the characters controller does. And
you shouldn't be able to decide if your character can hack their t/d stamp,
the rest of the group does, since that's who is affected by it.

Mike Broadwater
"An object at rest cannot be stopped! Yeah, baby, yeah!" - The Evil
Midnight Bomber What Bombs at Midnight
http://www.olemiss.edu/~neon
Message no. 14
From: Turgul <turgul@**.COM>
Subject: RE: ADMIN: TimeStamps
Date: Fri, 7 Jun 1996 12:46:11 -0500 (CDT)
On Fri, 7 Jun 1996, Sticks to Teflon wrote:
>
> How much karma (minimum) does it take to get to initiate grade 13? Now how
> much karma does it take to get one skill to 13 that you totally concentrate
> on to 13?
> Lets see (7+8+9+10+11+12+13)*20
> A moderately powerful character. And of course, the rest of their skills
> suck because of it. Now, how much does init grade 13 cost? I don't know,
> that's why I'm asking.
>

Here is the answer to your question:

Self no Deeds: 525 Karma
Self w/ Deeds: 437.5 Karma
Group no Deeds: 350 Karma
Group w/ Deeds: 262.5 Karma

Mike Stim
Message no. 15
From: "Randy Nickel (General)" <a-randyn@*********.com>
Subject: RE: ADMIN: TimeStamps
Date: Fri, 7 Jun 1996 11:04:23 -0700
On Friday, 06.07.96, Mike wrote:
>I see. Mind telling me where you found this restriction?

No where. It's a house rule. Actually it's more then that. I so a lot of
the gaming conventions here in Seattle and never in the, what 5-6 years,
that I have run SR have I seen anyone with a skill higher then 10. If I
did I would not allow them in my game. As it is very unrealistic to me.
>
>>So if we are playing in an upscaled world I could of course modify
>>Orion >and Warloc.
>Thats great. I really don't care about skill level. I care about
>realism from SR POV. To me, every moderately advanced decker can't
>hack one of the toughest board on the Matrix to change his t/d stamp.
>Otherwise, the shadowtalk postings in the books would reflect this.

I agree with you, but our views of what's moderate and what's god-like
are entirely differant.

To me an 8 in skill is superior. A 10 is a master, topdog, whatever you
would like to call it.
>
>So, does he suck in combat and magic? Or is he a god of everything?

A 4 in Sorcery and a 5 in most combat skills (Firearms, Unarmed Combat,
etc). Of course in our game that is pretty good. Oh yea he has an 8 in
Seduction also. :)

But Warlock has a 10. I think there is at least one person on this list
who might agree.

> - Otter
Message no. 16
From: mbroadwa@*******.glenayre.com (Sticks to Teflon)
Subject: RE: ADMIN: TimeStamps
Date: Fri, 7 Jun 1996 13:17:09 -0500
>Here is the answer to your question:
>
>Self no Deeds: 525 Karma
>Self w/ Deeds: 437.5 Karma
>Group no Deeds: 350 Karma
>Group w/ Deeds: 262.5 Karma
>
>Mike Stim

Thanks. I hope people see that there is a difference between init grade 13
and a skill at level 13.

Mike Broadwater
"An object at rest cannot be stopped! Yeah, baby, yeah!" - The Evil
Midnight Bomber What Bombs at Midnight
http://www.olemiss.edu/~neon
Message no. 17
From: Nightblade <wgreason@*****.ocis.temple.edu>
Subject: RE: ADMIN: TimeStamps
Date: Fri, 7 Jun 1996 14:22:30 -0400 (EDT)
Thank god somebody else did the math on that Initiate 13 question. Like
I said, that was in a crazy-hyped-up kill-everything-you-see game. NOT HERE.
Karma was much easier to come by as well. But now that I see the actual
figures behind it, It is obvious that my former GM fudged a whole lot with
the mage in question.


But he was the GM and I didn't have to fight the fragger so who'm I to
complain.

As for the comprehensive note on T/D and power levels, all points are well-
taken. It was interesting to see just what each person thought about their
respective characters if they were translated into numbers.

And, just for a piss-a#s note, yeah we can't kill each other. But who said
anything about severe maiming and disfigurement. <THIS IS NOT AN INVITATION
TO PLAY CONNECT THE DOTS WITH MY CHARACTER'S TATTOES AND YOUR INGRAM
SMARTGUNS> merely a lighthearted note from this entire discussion.

On a separate matter, has anyone in this post done anything with Aztlan/
Fovae/Blood Spirits? Or how about Toxics? They seem to have vanished as
adversaries.

Finally, when do the candidates (UCAS race) start appearing in Seattle?
Being a political buff, I'm anxious to see how such an election would play
out in the shadows.

peace
Dave
Message no. 18
From: "Randy Nickel (General)" <a-randyn@*********.com>
Subject: RE: ADMIN: TimeStamps
Date: Fri, 7 Jun 1996 09:54:29 -0700
On Friday, 06.07.96, Dave wrote:
>Whoa! Decking skills in the low teens!!! 8 can't cut it! WoW! I see
>yall have extremities in your games too. Even in my previous gaming
>world, NOBODY had ANY skill above a 12! That was a street sam that
>acted basically like Wolverine ([CR] Marvel Comics :) ). Oh... there
>was one NPC mage who was an Initiate 13 or something, but whoa! And
>yall said my characters were too powerful!
>
>YIKES!

The whole thing too me is that skill level was not considered important.
For one you can't kill someones character unless you get permission and
the person running the storyline determines the whole outcome.

Now though we have reached a point where we are saying if your
character's decking skill is not above 10 then you aren't up to speed. I
would whole heartedly disagree.

Just my opinion of course.

- Otter

>
>
>
Message no. 19
From: MooK <Robertr%tfn-ny.com@*********.tfn-ny.com>
Subject: Re: ADMIN: TimeStamps
Date: Fri, 07 Jun 1996 14:51:15 -0400
Look at it this way...

10feet of distance
guy-A has a assult rifle
guy-b has an uziIII

guy-A with a firearms skill of 3
guy-B with firearms/smg/uziIII 40

the guy with the firearm 3 gets all of his
but the guy with the 40 gets none....

who BLEEDS?

once again making life more interesting...

.....through better chemistry...
Message no. 20
From: Michael Chartrand <jinx@*******.ca>
Subject: Re: ADMIN: TimeStamps
Date: Fri, 07 Jun 1996 17:20:17 -0400
Turgul wrote:
>
> On Fri, 7 Jun 1996, Sticks to Teflon wrote:
> >
> > How much karma (minimum) does it take to get to initiate grade 13? Now how
> > much karma does it take to get one skill to 13 that you totally concentrate
> > on to 13?
> > Lets see (7+8+9+10+11+12+13)*20
> > A moderately powerful character. And of course, the rest of their skills
> > suck because of it. Now, how much does init grade 13 cost? I don't know,
> > that's why I'm asking.
> >
>
> Here is the answer to your question:
>
> Self no Deeds: 525 Karma
> Self w/ Deeds: 437.5 Karma
> Group no Deeds: 350 Karma
> Group w/ Deeds: 262.5 Karma
>
> Mike Stim

Ummm...yyyeah...I got that too. :)


Michael.
Message no. 21
From: Evan Hughes <ehughes@****.carleton.ca>
Subject: RE: ADMIN: TimeStamps
Date: Fri, 7 Jun 96 18:47:38 EDT
Nightblade writes:
> Whoa! Decking skills in the low teens!!! 8 can't cut it! WoW! I see yall
> have extremities in your games too.

I have extremities everywhere. *Grin*



Evan Hughes | Webmaster
Honours Computer Science | Carleton Computer Science Society
http://chat.carleton.ca/~ehughes | http://omega.scs.carleton.ca/~ccss
.. code code code eat code code code code code sleep code code code code ..
Message no. 22
From: "Paul J. Adam" <shadowtk@********.demon.co.uk>
Subject: Re: ADMIN: TimeStamps
Date: Sat, 8 Jun 1996 01:40:02 +0100
In message <c=US%a=_%p=msft%l=RED-11-MSG-960607165429Z-
32864@******.microsoft.com>, "Randy Nickel (General)" <a-
randyn@*********.com> writes
>The whole thing too me is that skill level was not considered important.
>For one you can't kill someones character unless you get permission and
>the person running the storyline determines the whole outcome.
>
>Now though we have reached a point where we are saying if your
>character's decking skill is not above 10 then you aren't up to speed. I
>would whole heartedly disagree.

Well, we stopped worrying about Karma awards when our PCs got into the
shape we wanted compared to printed runs. Otherwise, Lord knows where
they'd be. We took Skill 10 to be a sort of upper limit, since above
that hardly seemed to matter anyway. Otherwise, you end up with PCs who
know everything with massive skills everywhere :)

As it is, Lilith and Lynch are both lethal fighters and skilled pilots -
Lilith specialises air-to-air, Lynch air-to-ground - and Lilith is a
linguist while Lynch is a paramedic. Oh yeah, he plays Fender
Stratocaster and she plays saxophone, but nobody's had a chance to
notice yet :) How good are they? Varies from totally excellent in some
fields to merely competent in others to helpless in some. We froze their
development because they "felt right" for the game.

How do you express that? In how you write them up :) A PC can claim
anything they want - witness Jen and Gabe - but how they back it up with
action is the true test.

The skill levels themselves don't matter: all is relative. If the best
PC and NPC deckers in your game have Computer-6, and your character has
Computer-9, then he or she is a Decker God. If even the shamans have
Computer-6 in your game, that same PC is severely average - might get a
job writing encyclopaedia software for Fuchi. See where the character's
skills fit in *within your game*, don't worry about anyone else's.

--
"There are four kinds of homicide: felonious, excusable, justifiable and
praiseworthy."
Ambrose Bierce, "The Devil's Dictionary"
Paul J. Adam paul@********.demon.co.uk
Message no. 23
From: winter@******.med.harvard.edu
Subject: Re: ADMIN: TimeStamps
Date: Fri, 7 Jun 1996 21:12:02 -0400
Paul, I know yer there, I can smell yer brainsssss....

-winter
Message no. 24
From: mneideng@****.caltech.edu (Mark L. Neidengard)
Subject: Re: ADMIN: TimeStamps
Date: Fri, 7 Jun 1996 18:25:53 -0700 (PDT)
According to Sticks to Teflon:
>
>How much karma (minimum) does it take to get to initiate grade 13? Now how
>much karma does it take to get one skill to 13 that you totally concentrate
>on to 13?
>Lets see (7+8+9+10+11+12+13)*20
>A moderately powerful character. And of course, the rest of their skills
>suck because of it. Now, how much does init grade 13 cost? I don't know,
>that's why I'm asking.

140 karma is potent no matter how you slice it. In the case of the Grade
13 Initiate, he has certain skills that make him approximately unstoppable in
those areas. What spells can you cast on someone with 13 dice of Shielding
allocated?

Now, some campaigns have been rumored to give out karma at a high enough
rate to make 140 karma doable in a "modest" amount of time. I have yet to
play in one.
--
/!\/!ark /!\!eidengard, CS Major, VLSI. http://www.cacr.caltech.edu/~mneideng
"Fairy of sleep, controller of illusions" Operator/Jack-of-all-Trades, CACR
"Control the person for my own purpose." "Don't mess with the Dark
Elves!"
-Pirotess, _Record_of_Lodoss_War_ Shadowrunner and Anime Addict
Message no. 25
From: Evan Hughes <ehughes@****.carleton.ca>
Subject: Re: ADMIN: TimeStamps
Date: Fri, 7 Jun 96 22:04:54 EDT
Paul J. Adam writes:
> How do you express that? In how you write them up :) A PC can claim
> anything they want - witness Jen and Gabe - but how they back it up with

Geez. Those two are becoming a household name... =)

(I should really do something so they don't sound TOTALLY helpless... =)



Evan Hughes | Webmaster
Honours Computer Science | Carleton Computer Science Society
http://chat.carleton.ca/~ehughes | http://omega.scs.carleton.ca/~ccss
.. code code code eat code code code code code sleep code code code code ..
Message no. 26
From: winter@******.med.harvard.edu
Subject: Re: ADMIN: TimeStamps
Date: Fri, 7 Jun 1996 22:19:33 -0400
If you do Evan, then what will we use for an example, Cliff's brain?


=>


-winter
Message no. 27
From: Nightblade <wgreason@*****.ocis.temple.edu>
Subject: Re: ADMIN: TimeStamps
Date: Sat, 8 Jun 1996 04:51:26 -0400 (EDT)
about the making 140 karma in a modest amount of time...
just to let yall know -- average karma take was 5 points per run
which occurred about 1 per week. after 6 months, you have 120 karma
when you play together for 7.5 years that kinda adds up...

the ceiling comments probably should have been heeded. oh well.

peace
Dave
Message no. 28
From: mneideng@****.caltech.edu (Mark L. Neidengard)
Subject: Re: ADMIN: TimeStamps
Date: Sat, 8 Jun 1996 12:03:32 -0700 (PDT)
According to Nightblade:
>
>about the making 140 karma in a modest amount of time...
> just to let yall know -- average karma take was 5 points per run
>which occurred about 1 per week. after 6 months, you have 120 karma
>when you play together for 7.5 years that kinda adds up...

Your runs were that short? Our tend to take several weeks at minimum.
--
/!\/!ark /!\!eidengard, CS Major, VLSI. http://www.cacr.caltech.edu/~mneideng
"Fairy of sleep, controller of illusions" Operator/Jack-of-all-Trades, CACR
"Control the person for my own purpose." "Don't mess with the Dark
Elves!"
-Pirotess, _Record_of_Lodoss_War_ Shadowrunner and Anime Addict
Message no. 29
From: Nightblade <wgreason@*****.ocis.temple.edu>
Subject: Re: ADMIN: TimeStamps
Date: Sat, 8 Jun 1996 15:12:08 -0400 (EDT)
Yeah, runs lasted only about a week. However, we would play for
about 2 hours everyday of the week. Convenience of playing
with co-workers.... :)

peace
Dave

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