From: | Allan Petersen <ap@******.DK> |
---|---|
Subject: | Astral Quest |
Date: | Mon, 27 Oct 1997 13:23:53 +0100 |
I was wondering if you could help me with examples of astral quests for
magicians who want to turn their spirits into Greater Form spirits. In a
fight i don't mind doing it the fast way but in slower peiods i would like
to present my magicians with something more challenging than throwing a
couple of dice, but of course not as big as Harlequin's Back.
I want a situation where the player has to roleplay or fight an opponent
that represents each Place.
In IMAGO i sent each player back to the past. The druid ended in Span durin=
g
the inqusition, with a manaspike to help her. One of the street samurai
ended in WW2 - with an SMG without recoil compensation or cyberware - to
battle the Japs in a jungle.
What have you done?
allan
Denmark