From: | ANGLISS BRIAN EDWARD <angliss@****.Colorado.EDU> |
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Subject: | Come on, people. |
Date: | Mon, 26 Feb 1996 11:41:49 -0700 (MST) |
on Talk, but there's a LOT of you who've not put your two cents worth
into the pot.
So far, it looks like we'll possibly be getting in about 13 or so runners
in an IFV, with a couple more coming in from the sky, if deckers can hack
the security system and, more importantly, the radars.
I'm sure that the deckers can get some more people in, perhaps as
construction crews, if that get's set up here before too long.
That would be enough to get everyone in, but getting out is a problem.
Currently on the table are the following: simulated gas attack to sow
confusion, stealing vehicles, and spirit aid(levitation, guard/accident,
etc). What other ideas are there?
I'll assume that, unless there are complaints, that the getting in idea
is what'll happen in reality to get the runners in. Getting out is still
up in the air, and so is the plan once you're in there.
So, a HALO jump could drop the attackers right onto the bunker they're
interested in, avoiding the armory perimeter all together. The IFV gets
people in, but also has potential problems in the form of medical
personnel just inside the gate. And the construction type people(yes,
Maxim does do it's own construction, but they still bring the workers in
from PP every shift) won't have any armor or weaponry.
So, what about what happens inside once everyone's in?
Brian