From: | Mach mach@****.caltech.edu |
---|---|
Subject: | Discussion Bait (2): Sorcery for Conjurors? |
Date: | Fri, 2 Apr 1999 16:10:59 -0800 |
Hmmm...note to self: don't try to start a thread on an ML while comming
down with a nasty flu bug.
> >This lead to the question: Could a Conjuror with Sorcery
> >skill give their Ally sorcery ability and use their karma/time to learn
> >spells spell for them, even if they can't cast spells themselves?
>
> Hmmmm...interesting. I don't think it's ever really been touched
> upon before, since there are very few Conjurors around. Sort of
> like mundane, unagumented humans; on TK they can be great to play,
> but in a real SR game with combat, they aren't built to survive
> except unless played by truely exceptional players.
I guess that depends on how combat-heavy / role-playing-deficient the
campaign is. Of note, though, since a Conjuring Adept doesn't spend
karma on spells (unless for an Ally) then they tend to have more karma
lying around for other things. (In other words they aren't subjugated
to being the most massively unskilled people in the group as the
campaign progresses and everybody else has karma to spend on things
other than magic. Also, by being adepts, they don't necessarily have to
be the most wimpy members of the group either by being able to set other
priorities higher during character creation.
> However, my inclination, based upon all that _I_ know and my
> interpretations of the rules, are that sure, a Conjuror could leard
> a Sorcery spell so that it could be taught/learnt by an ally spirit.
In the absence of contrary opinions, I am libel to start putting a
character like this together. And I wouldn't be adverse to anyone else
using one either (although I would strongly encourage originality).
> Perhaps a caveat could be imposed that since the Conjuror doesn't
> have real-world experience with Sorcery, the ally spirit would only
> get the skill initially at say, half the Conjuror's skill. But I
> see no reason, mechanics or theory-wise, why the basic concept isn't
> sound.
Hmmmn. Well, Since it says "Sorcery Skill" and provides no other
mechanics, then I would say that there is no reason to monkey with it
any further, if someone wanted to implement it in their game. But then,
since this is ShadowTk, then actual skill levels, etc. aren't really
_that_ important.
> >Obviously, this makes Conjurors (or at least Conjurors with Allies) much
> >more powerful / versatile / useful than if they couldn't.
>
> Perhaps the best reason *for* it.
Well, I wasn't about to say that.... >>insert innocent look here<<
It does makes Shamanic Conjuring adepts a not completely silly
idea any more.
> >I can also
> >understand the basis of the argument that if you can't actually wield
> >the magic, how are you supposed to have the spirit learn the spell?
>
> Part of that can be answered by the fact that the astral plane, a
> plane of magical energy, is the native homeland for any spirit.
> They understand astral energies instinctively.
That is a good counterpoint. A _human_ trying to teach a spirit about
how to wield magic is kind of like trying to teach a fish how to swim.
> >However, at first glance (and without FASA declaring "Thou shalt
not..."
> >in the upcomming _MitS_) it doesn't seem totally unreasonable.
>
> Agreed. And again, with the knowledge that I have, I wouldn't
> expect to see MitS answer this question. At least as far as my
> memory serves me.
*Grumble*
Well, it does leave it up to individual GM's to decide for themselves,
but it would be nicer to have some definitive say one way or another.
> >nice.) It would also definitely make the Conjuror much more careful
> >with their spirits. (Would you really wish to treat your main means of
> >fire-support like dirt only to have them start trying to get away from
> >you--or rid of you--at their earliest convenience?)
> Key factor. The sort of thing that will be abused my munchkins, but
> a major limiting factor for anyone with a modicum of role-playing.
Well story-telling is what this forum is all about. So, I would be less
afraid of abuse around here. But, any GM who ignores the relationship
aspect between a mage and spirits is not keeping up with their duty to
enforce the role-playing environment. Its rather similar to any other
contact, accept that mages can actually _force_ a spirit to do what they
wish. (Which should lead to a certain ammount of resentment
eventually.)
> And of course, if it is, it probably won't be 100% definitive
> anyway. It's just FASA's way... ;-)
"It's just FASA's way"?
Is that something similar to when Steve Irwin (a.k.a. "The Crocodile
Hunter") says, "It's just Nature's way," refering to some animal that
is, or is in the process of dying a gruesome death (i.e. being torn
apart by wild animals, etc.).
--My two yen
Jeff