From: | Mach <mach@****.CALTECH.EDU> |
---|---|
Subject: | Re: FYI .. >>A Retraction<< |
Date: | Mon, 14 Sep 1998 18:43:52 -0700 |
my face when I know they are wrong is when I go and argue about something
and get my facts screwed up.
Since nobody caught this and flamed me for it, I'll practice a little
self-imoliation here.
Starting with an earlier message:
> Personally, (as a house rule) I would be willing to allow "Elementalists"
> to use spells from their benefitted class _AND_ only elemental
> manipulation attacks associated with their element. That way a Fire
> Elementalist can toss fireballs as well as mana-bolts (otherwise, where's
> the fun in that? And remember originally they were limited to Combat
> spells associated with fire.), Water and Air Elementalists can protect
> themselves (but typically with non-leathal spells), but you won't have an
> Earth Elementalist tossing any Damaging manipulation they can get their
> paws on since they are stuck with Earth Elemental attack spells.
I spoke too soon. It seems that this _was_ the rule, as per Grimoire II,
but the ability to cast manipulations spells within one's element was
removed in SR3.
Also, IIRC (I.E. Damn, I forget, so check for yourselves) they removed the
further restriction on Earth Elementalists such that they can cast _all_
manipulations.
p.33> "The [Elemental] adept may only cast spells or conjure spirits
associated with that element (for example, a fire adept may only cast
elemental effect (fire) combat or _damaging manipulation_ spells, conjure
fire elementals, and so on)."
Plus, I ranted about the fact that Water should go with illusion and Air,
detection...duh, that's the way it was supposed to be:
"Air--Detection
Earth--Manipulation (physical, matter based only)
Fire--Combat(any, as long as no elemental effect other than fire is
involved)
Water--Illusion"
And here's the kicker that I forgot:
"Elemental Adepts have full and normal access to astral space (both
_projection_ and perception)."
NB: all aspected magicians, including Elementalists and Shamanic Adepts
lose their ability to astrally project.
Now for STk, people have long noted the amazing proponderance of
full-magicians rather than the cannonical greater number of Adepts (&
Aspected Magicians to use the SR3 parlance), so this may not be a big
deal, but I figure there has to be a few of you out there playing Adept
characters.
On Fri, 11 Sep 1998, Mach wrote:
> On Fri, 11 Sep 1998, Erik Jameson wrote:
>
> Unfortunately, the GrimoireII was inconsistant: one page claimed Damaging
> Manipulations could not be sustained, then they said that if you added +1
> Drain +1 Power you could sustain a Damaging Manipulation and put them in
> the back.
Okay, this much is true.
Grimoire II:
p. 118> "Combat spells and damaging manipulation spells, those that
channel and focus significant amounts of lethal energy in a split second,
cannot be sustained."
p. 121> Elemental Effect Modifiers: Sustained Spell +1 Drain Target,
Damaging Manipulation is Sustained +1 Drain Level.
> That was my initial question, and it seems to have been answered by you
> unofficially: Elemental Effects are now completely disassociated from
> Combat Spells.
That and they seem to now obey the original rule that damaging
manipulations cannot be sustained. But we will have to wait for _MitS_
to know if that is true or not.
> I have a good deal of respect for SR as a
> well-thought-out RPG, and with any overhaul, I hope it will be for the
> better but have seen what can happen.
I'd like to hear a little debate here. It seems that of the new
sourcebooks coming out, _Magic in the Shadows_ seems to have the most
potential to change the "way in which the world works" moreso even than
SR3, which is mostly rules minutiae for RPGing. Enough, that I would like
to push back the "conversion" of ShadowTk to "3rd Edition Rules" until
after the release of _MitS_. Yes, this is a long time, but I think it
will be worth it so that we don't do our conversion piecemeal and only
partway. Truth be told, there isn't much in SR3 that will effect anything
that goes on in STk (other than the fact that "stun" rounds are no longer
listed and only Gel rounds remain), but the changes that are being made to
the Magic system may significantly effect what magical characters know,
own, or can do.
--My apologetic two yen
Jeff