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Mailing List Logs for ShadowRN

Message no. 1
From: "Ferri Pagano" <Ferri_Pagano_at_STRM__Amsterdam1@******.com>
Subject: Grenades
Date: Mon, 05 Aug 96 14:03:13 EST
Ok. I've heard a lot in this thread about grenades, I think we can now safely
assume they CAN blow up from a flamethrower/grenade blast or spell.
Now what we should really be interested in are the game mechanics. When does a
grenade/explosive bullet blow up? does it have to get damage? vs what target nr?
May it resist? How damaged does it have to get till it explodes [a m wound? s?
d?].
Ideas please, as I don't think this is properly covered in the rulebooks.

My own home rules are [for those who care..]:
everytime a flame/blast spell/effect affects a character, I roll 2d6. I'm
looking for one success, if even one is made the thing blows up.
target nrs: explosive bullets:10, ex-explosive bullets:8, grenades:10 ipe
grenades:4 [I don't like those] c4 explosive:10, c12 explosive:4,
c14 explosive:2. My pc's don't kniow the exact tn though... :)
Also: When big chunky salsa effects come, ALL blows! I don't roll.
[if the pc's were dead anyway, they might as well go out with a BOOOM! :) ]

Ferri
Message no. 2
From: Evan Hughes <ehughes@****.carleton.ca>
Subject: Re: Grenades
Date: Mon, 5 Aug 96 11:19:39 EDT
Ferri Pagano writes:
> Now what we should really be interested in are the game mechanics. When does a
> grenade/explosive bullet blow up? does it have to get damage? vs what target nr?

The numbers aren't necessary. If it's for a plot, do what's required.
But if you wnat to use them (or don't mind either way), go for it.



> Also: When big chunky salsa effects come, ALL blows! I don't roll.
> [if the pc's were dead anyway, they might as well go out with a BOOOM! :) ]

The best way to play it... =)


Evan Hughes | Webmaster
Honours Computer Science | Carleton Computer Science Society
http://chat.carleton.ca/~ehughes | http://omega.scs.carleton.ca/~ccss
.. code code code eat code code code code code sleep code code code code ..

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