From: | "Ferri Pagano" <Ferri_Pagano_at_STRM__Amsterdam1@******.com> |
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Subject: | Grenades |
Date: | Mon, 05 Aug 96 14:03:13 EST |
assume they CAN blow up from a flamethrower/grenade blast or spell.
Now what we should really be interested in are the game mechanics. When does a
grenade/explosive bullet blow up? does it have to get damage? vs what target nr?
May it resist? How damaged does it have to get till it explodes [a m wound? s?
d?].
Ideas please, as I don't think this is properly covered in the rulebooks.
My own home rules are [for those who care..]:
everytime a flame/blast spell/effect affects a character, I roll 2d6. I'm
looking for one success, if even one is made the thing blows up.
target nrs: explosive bullets:10, ex-explosive bullets:8, grenades:10 ipe
grenades:4 [I don't like those] c4 explosive:10, c12 explosive:4,
c14 explosive:2. My pc's don't kniow the exact tn though... :)
Also: When big chunky salsa effects come, ALL blows! I don't roll.
[if the pc's were dead anyway, they might as well go out with a BOOOM! :) ]
Ferri