From: | Jaimie Nicholson <jaimie.nicholson@********.OTAGO.AC.NZ> |
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Subject: | Mental adepts |
Date: | Sat, 24 May 1997 11:05:35 +1200 |
adept. This would follow all the physad rules, but instead of increased
physical attributes and a bonus to physical skills, this character type
could choose from increased mental attributes and extra dice in knowledge
and technical skills.
An example of this type of character, the one that I want to use, would be
Donald MacKenzie, god-like chess player, who uses his mental adept
abilities to be that good. He has a little cyberware (about 250 MP memory,
level 1 encephalon, softlink, all beta grade), and such mentad powers as
Increased chess dice, Increased intelligence and Enhanced centering (social
skills).
His headware is disabled during play according to the guidlines set out in
2022 for cybered players. There is some argument over whether the magically
active should be allowed to play in international chess tournaments, and
what steps should be taken to prevent skewing of the results, but so far
there have been no guidelines laid down by the powers that be, and Donald
has slipped through the cracks.
For the technical minded, though this feels like it might be more
appropriate for ShadowRn, here is an idea of some of the powers would be:
Astral perception: as the physad ability (same cost as for a physad, SRII)
Attribute boost: as in Grimoire II, but for mental attributes (same cost as
for physads in Grimire II).
Centering: base ability is to centre on knowledge skills, can take the
physad ability of Enhanced Centering in technical or social skills (costs 2
points each, as in Grimoire II).
Increased initiative: same as the physad ability, but comes from increased
mental speed and neural improvements (cost same as physad, SRII).
Increased mental attributes: can increase one or more of the three mental
attributes (same costs as the physical adept bonus physical attributes,
SRII).
Increased skill dice: can have extra dice in technical, knowledge, or
social skills (Technical skills: 0.5 per die, Knowledge skills: 0.25 per
die, Social skills: 0.5 per die).
Can't think of any more.
PLAYTHING OF A CRUEL GOD
JAIMIE NICHOLSON