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Mailing List Logs for ShadowRN

Message no. 1
From: BigDaddy <bigdaddy@*****.COM>
Subject: New char
Date: Thu, 18 Jun 1998 20:00:53 -0400
well time to sum up another char:

Reverend:Human, Rigger, (stats if u need em email priv.)


special notes:

Blinded by a fire in his church around the age of 29 by a group of
gangers. Reverend's faith grows strong even though most of his body is
now made of chrome and other parts. His "flock" is now his machines,
driven by him, controled by him, designed by him. Any religous matters
perk his interest.


ps Anyone have any rules on the cybermancy i can peruse online. I don't
have the neccessary fundage to buy the book. I would like to run
Reverend under cybermancy rules if it doesn't present to be too
dificult.

as always comments, ideas, suggestions?
--
Napalm Sticks to Kidz,
BigDaddy
Message no. 2
From: Jeffrey Mach <mach@****.CALTECH.EDU>
Subject: Re: New char
Date: Thu, 18 Jun 1998 17:45:09 -0700
On Thu, 18 Jun 1998, BigDaddy wrote:

> well time to sum up another char:
>
> Reverend:Human, Rigger, (stats if u need em email priv.)
>
>
> special notes:
>
> Blinded by a fire in his church around the age of 29 by a group of
> gangers. Reverend's faith grows strong even though most of his body is
> now made of chrome and other parts. His "flock" is now his machines,
> driven by him, controled by him, designed by him. Any religous matters
> perk his interest.
>
>
> ps Anyone have any rules on the cybermancy i can peruse online. I don't
> have the neccessary fundage to buy the book. I would like to run
> Reverend under cybermancy rules if it doesn't present to be too
> dificult.

It might be.

> as always comments, ideas, suggestions?

I've got no real problem with the religious angle, it provides an
interesting flavor to the character. However, I would suggest you
reconsider the use of cybermancy. When it first came out, there seemed a
lot of interest in cybermantic characters, which in turn quickly seemed to
be a lot of people going after flys with shotguns. In other words,
cybermancy is a pretty huge hammer to be wacking away with, so you may
wish to look for a more elegant solution than cramming more cyberwear into
a character. There's a reason why they made most of the big "character
defining" cyberwear both essence-intensive and (usually) incompatible.

My primary concern about invoking cybermancy is that at this stage, it is
still supposed to be highly experimental, dangerous, and EXPEN$IVE. This
isn't something done every day, expecially given the fact that it involves
ridiculously powerful magical rituals along with the latest in
cybertechnology. Basically, anybody who is cybermantic, almost by
definition is some corporation's lab rat. And I just can't force myself
to believe that they just let their pet projects wander off their leashes
every day. As for the money involved, this isn't just the
Six-Million-NewYen man we are talking about; try adding a few zeroes to
cover cyber, hospitalization, physical/psychological therapy, magical
rituals, surgery, etc., etc., etc. After that, you have to worry about
the fact that the character occasionally completely zones out on you
because his astral body feels like an intruder in the corpse you are
trying to seal it into, the character may just one day completely fall
apart do to an agressive cancer which is basically the body deciding it is
dead and necrotizing, or you could always attract the attention of all
sorts of magical nastiness because you are one step from being a walking
toxic zone. That sound like it might be "too difficult?" Or at least, is
that pretty far from what you had in mind?

--My two yen

Jeff
Message no. 3
From: Erik Jameson <erikj@****.COM>
Subject: Re: New char
Date: Fri, 19 Jun 1998 14:42:05 -0400
At 11:57 AM 6/19/98 +0100, you wrote:
>>He is a cyberzombie, but he's also controlled by someone behind his or
>>behind BigDaddy's back. Probably a big corp like Ares, Fuchi, Aztechnology
>>or Saeder-Krupp.
>>
>>He's had as much cyber as can be installed without falling below Zero
>>Essence. A fair amount could be alpha grade cyberware, which would allow
>>more stuff to be installed.
>
>You can go for beta grade and still not be owned lock, stock, and barrel by
>a corp. Delta clinics produce delta grade cyber too, and you can get delta
>without requiring the clinic to be cybermancy equipped.

True, but Beta grade ware and the proper sort of clinic that can install
that sort of cyber is expensive and vary hard to find. Alpha is almost
common enough that it can be bought at expensive cyber-boutiques and that
sort of thing; you don't *have* to go deep into the shadows to get alpha-ware.

With alpha, it's a question of "do you have the nuyen?" and with beta and
delta it's a question of "do you have the nuyen and the connections?"

*shrug*

I'm just much more willing to accept a *new* PC with alpha-grade 'ware than
one with beta or delta.

Erik J.


"Oh, the silent helicopters and the men in black fatigues? They're just my
car pool to work."
Message no. 4
From: Brian Angliss <angliss@*****.COLORADO.EDU>
Subject: Re: New char
Date: Fri, 19 Jun 1998 13:04:33 +0100
>True, but Beta grade ware and the proper sort of clinic that can install
>that sort of cyber is expensive and vary hard to find. Alpha is almost
>common enough that it can be bought at expensive cyber-boutiques and that
>sort of thing; you don't *have* to go deep into the shadows to get alpha-ware.

True enough. Actually, finding a beta clinic is easy in Seattle - AJ's
place, when it's up and running, is a beta clinic (in my RL game it's a
delta clinic and Diana is capable of cybermantic magic, but that's a little
too nasty for here)

>I'm just much more willing to accept a *new* PC with alpha-grade 'ware than
>one with beta or delta.

Me, it doesn't bother me much, just so long as the character has a good
history that explains where it came from. Mostly, if it's explained well,
then I don't have a problem.

Brian

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