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Message no. 1
From: Mach <mach@****.CALTECH.EDU>
Subject: Next Question
Date: Mon, 28 Dec 1998 19:23:12 -0800
On Mon, 7 Dec 1998, Brion David Wauters wrote:

> As if things weren't twisted enough around here all ready....

Well, they are about to get weirder.

After a long hiatus, I am planning on using my Changeling (no not White
Wolf...read on) character, Quicksilver again. Since it has been so long
(introduced late July '96 in case you want to look at the PlotD logs, brief
appearance a year ago) I figure I would reintroduce her on PlotD. I had
been giving the character some thought since then (who doesn't), and had
been reworking some of the ideas so that they made more sense in the SR
universe. Before I mentally set the changes in stone, I wanted to bounce
them off of the list to see if there was anything anybody didn't feel
comfortable with.

As a brief recap, I might as well begin at the beginning:

It seems to me, one of the underlying premises of ShadowRun is that most,
if not all the things we took to be of myth and legend, were actually real
in ages past (but not necessarily exactly how we remember them). However,
they were simply "hidden" due to the low mana-level. Once the mana-level
crested its threshold, then these beings began to be transformed back to
their "true" state either in the next generation (spike babies) or by
transmogrification (goblinization). One being common to many mythologies
was overlooked by FASA in their listing of meta-beings and monsters, and
seemed to me to be a glaring oversite:

The Changeling

They have been called Changelings, Shape-shifters (non-were-being),
Skin-Walkers, Doppelgangers, Incubi, Succubi, (and slightly more obscure)
Mystifs, Face-Dancers, Deceptants:
a being that can change shape to mimic the human form, often pleasing to
the eye, but is in truth a monster. Or at least, that is what the
story-books say.

That, and several other sources for my imagination (most notably Clive
Barker's _Imagica_) lead me to concoct a version of a Changeling that
would be in the spirit of ShadowRun, but seasoned to my tastes. =)

Technically, it is a Critter, but only in the sense of a Leshy or Vampire.
It is a humanoid derivative (specifically derived from elven stock), as
sentient and intelligent as any other meta-human, but with some unique
psychological problems due to being what they are.

It's primary ability is the ability to shape-shift. However, I thought
that seemed a bit too powerful to just say they could become anything they
wanted, or even any humanoid they wanted. I was inspired by the Mystif
character in _Imagica_ as well as the FASA canon critter power: "Desire
Reflection" to come up with what I call "Desire Mask." The Changeling
chooses a humanoid target, and then shape-shifts into whomever that person
would most desire (working at the subconscious level). Upon later
reflection, I realized for this to work properly, not only would they have
to physically shape-change, but combined with this would be a limited form
of "Fashion" to handle clothing as well. (Else, if one went from being a
4'5" Dwarf to a 6'6" Ork, that could get mightily painful). NB: this is
mostly a redistribution of body-mass, and doesn't allow them to gain any
"Bonuses" for being bigger or smaller (i.e. They would make a *very* frail
Troll.)

This makes another interesting feature of their physiology practical, if
not required: they are all hermaphrodites (having both male and female
"equipment") and can effectively change externally expressed gender at
will in their "natural" state, while switching to the proper gender needed
when shape-shifted. After thinking about it some, the best genetic
solution would be that they are base XY (only way to have all the
necessary genetic information available), although to call them "male" is
perhaps a bit hasty. Debating which gender pronoun would be best at
length, it seemed the best idea would be to do choose on a case-by-case
basis depending on psychological and social factors. The default
reference is female, since they do have mammae (if underdeveloped) and at
least the potential to bear children (a difficult matter, and only fully
successfully with members of their own species).

Their natural appearance, I decided, would make them easily discernible
if they weren't shape-shifted. The basic facial-body structure would be
elven, although an exaggeration of the metatype: sharp features, long,
doe-like ears, very almond-shaped eyes, and uniformly thin and rather
frail. They would be albino, with the inclusive white hair and pink eyes.
I felt that for something that could be any color, the default should be
none at all. And, due to an aesthetic quirk, covered in fine body hair,
as the "Night Ones" turned out to be later.

Along with Desire Mask, it seemed logical to include (Vocal) Mimicry, such
that their voices have the range sufficient to come up with a voice to
match any given body. Don't ask them to talk to any animals, but they
probably can do damn good impressions from Barry White to Mariah Carey
breaking glass. A large African Ork with a soft lilting voice just
seems...wrong (yeah, yeah, I've heard Aaron Neville, but he's an exception
to the rule).

Their other ability that I thought they should have, but might give some
people trouble is the Critter Power: Empathy. This doesn't allow them to
read your mind, but only your emotional state. (Think of it as an innate
form of aura reading.) With effort (contested test) they can force a
change in someone's emotions, but unless it is extremely subtle, the other
person will easily notice it and fight them. (i.e., who, when feeling
"happy" would fight it if they felt themselves begin to feel "very
happy.")

What I was looking to concoct was a very non-physical but very socially
oriented being (getting away from the ever-escalating bigger/stronger/
tougher/etc. trend). On the order of -2 Body, +3 Charisma, +1 Quickness
to reflect being graceful. Because of their innate abilities, the fact
that they are basically burning their own essence to fuel them, and the
alternative being screamingly munchkin, I decided that Changelings could
not become Magically active in the Mage/Shaman/Adept sense. Astrally,
besides appearing in their natural state, they would also appear to be
something akin to but distinguishable from an Adept, or more similar to
another humanoid "critter." That way, unless they had the help of another
magician who was capable of altering their aura, they would be detectable
by anyone with astral perception.

So how does one get to be that Charismatic while being relatively alien?
Well, for one, it seemed to me that innate Empathy would help some. They
tend to be better at avoiding upsetting people and picking up on things
that please (imagine a mental metal detector). But, that seemed to me to
be a little insufficient, hence the idea of an innate enhanced pheromone
system (similar to the bioware version, but adaptive to various genders
and metatypes, such that their olfactory lure works in concert with their
visual lure against the target of their affections) as well as several
pleasure-inducing chemicals in their bodily fluids. The dark side of this
is a reasonable consequence of a being's body swimming with all these
chemicals. That being's natural ability to be stimulated by such
chemicals would burn out. Just like you can't notice an open bottle of
ammonia in a room if you are there too long, or how a drug-addict looses
the ability to achieve as great a high with prolonged use, a Changeling
can no longer experience pleasure by itself. The only way it can mentally
simulate such feelings is to empathically sense them from another which
leads them to be psychologically dependant on others.

When looking through the paranormal guides, a common trait was the
"dietary requirement" that many species have for some thing in particular
that is possibly unusual. What seemed to me to be a logical (albeit
strange) version of this for the Changeling would be an innate need for
affection. Otherwise, incapable of experiencing pleasure, it would take
long to cause one to become chronically depressed, if not insane. The
deeper question of how exactly this would work was a bit of a puzzler.

More recently, I came upon a possible concept, but since it strays far
enough from FASA canon, I figured I would bring up the idea here. There
exists a non-permanent version of Essence Drain (in the PAGtEurope IIRC).
Could there exist a variation of non-permanent Essence Drain that worked
so slowly that the target regenerated the essence in less than the same
amount of time (i.e. if it takes the target 1 hour to regenerate 1 point
of essence, if you were to drain it at 1 point per every two hours) could
you get away with a form of Essence Drain that effectively does not lower
your target's Essence? I suppose if people balk at this idea, it could
work about as well with a non-permanent form of Essence Drain, which leads
to a secondary question, can fractions of Essence points be taken? This
is particularly important if the target is heavily cybered and the essence
drainer don't want to actually kill them. E.g. If target has 0.9 points
of essence left. If they are drained, can they be drained 0.8 points and
be left alive with only 0.1 left, or would it immediately try to drain 1.0
points of essence, kill them and come up 0.1 essence short? I do not
recall of the top of my head if such a thing is allowed, or not. Or more
simply, does anyone care that strongly on this fiction list whether
Essence was quantized or a continuum? What it comes down to for the
character of the Changeling is that their form of "link" to their target
is the enducement of pleasure with physical contact and that without it
they suffer from normal Essence Loss and slowly fall apart, because they,
like other essence drainers "burn" Essence just to exist. With a limited
drain, I am perfectly willing to decree that, in game terms their Essence
cap is the base humanoid 6, instead of the normal 12, to keep them from
being too powerful, since their other powers are derived from Essence. I
don't see them able to create other Changelings by draining them
completely though, since their Essence Loss is due to their species and
not due to some communicable infection.

An interesting question would then be, what happens if they contract
HMHVV? Since I don't plan on doing that in the forseable future, it can
probably safely be left for later, if at all. Although one possible
outcome is that you get the "true" Incubus/Succubus whose Essence cap goes
up to 12. Instead of MistForm, I could them gaining control of their
shape-shifting abilities and possibly a "Body Weaponry" that does (STR M)
Physical damage by way of claws, etc.

Another interesting factor that I realized: a Changeling would be very
hard pressed to raise a child alone because they could not derive what
they need from each other, so it would probably be quite common for a
Changeling to try to find others to raise its child. Inadvertently, I had
come up with a workable explanation for the existence of the legendary
"Changeling child."

So, now, for those of you who are members of the Oliver Stone Memorial
Foundation, does this mean I have plans for a Changeling Conspiracy to
Take Over the World (CCTOW) (tm)? Not hardly. For one, there are too few
of them, in my opinion (the one that counts), for CCTOW to occur. At
most, in the world there are several dozen. About as (if not less) common
as it would be to find an "normal" albino, hermaphroditic, elf. Next,
there is that little problem of only changing their outward appearance.
Any mage that can assence them could tell by their aura that they are not
who they might seem to be. What's more, they must be shaped by someone
else, and unless that person really desires that they look like someone
else, they tend to not duplicate other people. Also, remember the little
notice that they need to invoke pleasure in others to survive, combined
with their inability to experience it themselves? Put two Changelings in
a room together and, well, you get two rather miserable Changelings. That
is one of the main factors which keeps their population down. The other
is that they are rare enough that it is rarer still that one would ever
bump into another anyway. I figure Changelings have about as much desire
to take over the world as your average cat. What's the point of taking
over the world when you don't have anything to do with it? If they can
take care of themselves or are being taken care of, and are hidden well
enough that they are not being hunted or dissected for their secrets, why
screw everything up by risking exposure? Which is not to say that one
might be a rather useful agent for someone else with ambition, hence my
Changeling's earlier career as a courtesan, spy, and assassin. (The
latter-most being _extremely_ unpleasant for an empath.)

"So, where did they come from?" one might be lead to ask. I'm not really
sure I want to set their origin in stone, because there are two distict
possibilities that I am entertaining, one is biologically implausible
while the other might be socially-unacceptable, and neither is really
_necessary_ for the character to exist (the "Cause we said so"
hypothesis). The first is that they are natural. Somehow, over the
millenia and mana-cycles such a being arose naturally. They are so unique
and specialized in their role, though, that they suffer from the
"Babel-fish" problem, although I cannot say this ultimately damns the
idea. The cuckoo has shown that foisting one's offspring on another can
arise in the wild, but being so well adapted to attracting species with
which it cannot successfully produce offspring, while being ill-adapted to
producing offspring among its own species seems counter-evolutionary.

My more favored origin theory is that Changelings did not evolve, they
were created. The second origin concept is that during a previous high
mana cycle (perhaps even at its height so that such a thing could be
performed) a group of mages decided to mold for themselves a being that
would be a "perfect companion." Through arcane ritual, specialized
breeding, or both they would domesticate for themselves a being to serve
them. Its abilities and powers would be for their amusement and
entertainment, while its failings would exist to ensure loyalty. The
changes made were made permanent, and in so doing down to the
(mana)genetic level such that subsequent generations could be bred from
the first and the mages would not have to again risk their lives on such
frivolous vanity. The middle road would be that there existed an entity
similar to the Changeling in ages past and then they were "domesticated"
to the point that they became what they did. Anybody have a strong
opinion on this? It may smack too much EarthDawn, and I am not one of the
proponents of its direct link into ShadowRun, but that there have been
previous high-mana periods is pretty much a given. I liked the idea
because of a sense of continuity, with biotechnology developed to the
point in SR that people are transforming themselves (and others, to the
extent of bioengineered humanoids) for selfish and vain reasons, why not
have the same thing be done when magic was sufficent to do so? They were
quite literally created to be a slave race in this scenario. Do people
have a strong problem with this?

As for another problem, the answer to why there aren't more of them in the
world is three-fold. One, "'cause I said so...." I would rather not have
a bunch of them turning up in every nook and cranny, because that would
make them less special and unique (and a lot more dangerous). Two, there
probably were never that many to begin with. On the natural origin side,
while they do have the Elven "Clockwork-gene" that halts aging, such that
they have a chance to mate successfully a few times before they die of
other causes, the problems outlined earlier probably would go a long way
towards keeping their numbers low. On the un-natural origin side, I would
think that ownership of such a "novelty" would be a rather exclusive
phenomenon, and so there were never that many created. Either way, reason
number three: not many survived to pass on their dormant genome in the
low mana cycle.

The most probable reason was that few survived the "de-goblinization" from
the previous mana-cycle, being killed outright when the mana-level became
too low. The other reason is more insidious: they were exterminated
until they reached their low numbers. Even if they were of natural
origin, (and taking the hint from the common depiction of Changelings as
_EEEEEVIL_) it is quite possible that they were hunted to near extinction
out of fear. ("They could be _anyone_!!!") The unnatural origin theory
produces another possible twist: they became the objects of fear and
scorn because they were the unnaturally created servants of the rich
and powerful. A further possibility is that if the existence of the far
more dangerous vampiric variant (Succubus) became known, they could have
been exterminated out of the fear of what they could become, whether or
not they were an actual danger.

So, now, I suppose a few of you might be thinking. Changelings, cool.
Can I play one? Hate to be a party pooper, but I'm going to invoke
copyright here and say no. That there is even one in Seattle is pretty
much exceeding the maximum Changeling population density. I am now
considering a possible future plotline that will involve another
Changeling who will not become a PC, and possibly a cameo from another
Changeling NPC, such that Quicksilver learns that she is not completely
alone.

--My (more than)
two yen

Jeff
Message no. 2
From: Grifter13 <sids@*********.CA>
Subject: Re: Next Question
Date: Tue, 29 Dec 1998 13:27:46 -0800
-----Original Message-----
From: Mach <mach@****.caltech.edu>
To: PLOTD@********.ITRIBE.NET <PLOTD@********.ITRIBE.NET>
Date: Monday, December 28, 1998 7:23 PM
Subject: Next Question


>On Mon, 7 Dec 1998, Brion David Wauters wrote:
>
>> As if things weren't twisted enough around here all ready....
>
>Well, they are about to get weirder.


>It's primary ability is the ability to shape-shift. However, I thought
>that seemed a bit too powerful to just say they could become anything they
>wanted, or even any humanoid they wanted. I was inspired by the Mystif
>character in _Imagica_ as well as the FASA canon critter power: "Desire
>Reflection" to come up with what I call "Desire Mask." The Changeling
>chooses a humanoid target, and then shape-shifts into whomever that person
>would most desire (working at the subconscious level). Upon later
>reflection, I realized for this to work properly, not only would they have
>to physically shape-change, but combined with this would be a limited form
>of "Fashion" to handle clothing as well. (Else, if one went from being a
>4'5" Dwarf to a 6'6" Ork, that could get mightily painful). NB: this is
>mostly a redistribution of body-mass, and doesn't allow them to gain any
>"Bonuses" for being bigger or smaller (i.e. They would make a *very* frail
>Troll.)


>Well, for one, it seemed to me that innate Empathy would help some. They
>tend to be better at avoiding upsetting people and picking up on things
>that please (imagine a mental metal detector). But, that seemed to me to
>be a little insufficient, hence the idea of an innate enhanced pheromone
>system (similar to the bioware version, but adaptive to various genders
>and metatypes, such that their olfactory lure works in concert with their
>visual lure against the target of their affections) as well as several
>pleasure-inducing chemicals in their bodily fluids.

Why not make changelings phsycics? Give them limited Empathy, subject is
happy, sad, mad, randy but they could not pick up something like the subject
is suspicious. They could have a very slight (subtle might be a better term
for it) form of Empathic transmission that can intensify the subjects
emotional state from happy to very happy, randy to GOTTA HAVE IT NOW!!! :^)
but not change it (can not make someone love them). And as for "desire
mask" why not give the ability a force. Now the force of this ability would
be equal to their essence (I'll get to that in a bit). And if the
changeling were to experience extreme pain, was shot for example, or
experienced some sort of trauma, nightmare, they would have to perform a
test to keep their present form, failure mean that they revert to their
natural state. TN would be 4 for a human, ork, and elven form, 5 for a
troll or dwarf form +mods for injuries and it would be a body test? Why the
difference between the races? Because trolls are so damned big and the
dwarfs are...well dwarfs. Now the force of the illusion is equal to the
changelings essence, why? Simple because the more essence the changeling
has the better it can maintain the illusion and the more detail it can put
into it. Example: Hard times have fallen on the changeling and so her/his
essence is only a three. He/She goes into a bar, finds someone she/he is
attracted to and does that "desire mask" on the person. Because he/she only
has three essence she/he does not get the illusion perfect. He/She has the
right body shape, hair and eye color, and general facial features, but
she/he is not exactly what the subject has invissiond as the perfect
friend/lover. This would also work for just trying to look like a security
guard, the changelings essence is how good/authentic the disguise is. The
changelings essence become the target number for others trying to see throu
the disguise, this only works if the changeling is trying to look like
someone else specific and/or imitate a uniform tho.

Now I think that a changeling essence should be 6 too start but can go up to
a racial? max of 9 or 12. Why, because essence is what keeps a changeling
alive, I think you should be able to spend karma to increase it. Well
because lets say that keeping a disguise costs the changeling 2 Essence a
day for human, elven and ork forms while Trolls and Dwarfs cost 3 essence a
day, natural form still burns 1 essence. Normal interaction with a person
that is a lover or wife would give the Changeling 1 essence through out the
day while a good session in bed would also give 1 essence (note good session
= 2 or 3 orgasms for the changelings lover), while sex with a stranger would
only garnish the changeling with only 1/2 an essence. That way a good
loving relation ship would sustain the changeling. If the changeling worked
as a prostitute then it/she/he would have to turn about 8 trix to get the 2
essence it needs to survive, but would it get the emotional support it
needs? I think that it would not and as a result the changeling would
quickly become depressed and maybe even suicidal. Now when a changeling
gets essence where does it come from? Does the changeling drain it from the
victim? I think that the changeling should get essence from the emotions
directed and her/him from someone else. The positive emotions/love/what
ever is essence to the changeling and love making increases the exchange.

Now as for the history of changelings. I like how you say that they could
leave their young for others to raise, a racial trait. So as for there
origins? Lost. Nice and simple.


> --My (more than)
> two yen
>
> Jeff

Grifter13

Insert wity sig line here.
Message no. 3
From: "Mark L. Neidengard" <mneideng@****.CALTECH.EDU>
Subject: Re: Next Question
Date: Tue, 29 Dec 1998 20:10:38 -0800
According to Grifter13:
>From: Mach <mach@****.caltech.edu>
[deleted]
>Now I think that a changeling essence should be 6 too start but can go up to
>a racial? max of 9 or 12. Why, because essence is what keeps a changeling
>alive, I think you should be able to spend karma to increase it. Well
>because lets say that keeping a disguise costs the changeling 2 Essence a
>day for human, elven and ork forms while Trolls and Dwarfs cost 3 essence a
>day, natural form still burns 1 essence. Normal interaction with a person
>that is a lover or wife would give the Changeling 1 essence through out the
>day while a good session in bed would also give 1 essence (note good session
>= 2 or 3 orgasms for the changelings lover), while sex with a stranger would
>only garnish the changeling with only 1/2 an essence. That way a good
>loving relation ship would sustain the changeling. If the changeling worked
>as a prostitute then it/she/he would have to turn about 8 trix to get the 2
>essence it needs to survive, but would it get the emotional support it
>needs? I think that it would not and as a result the changeling would
>quickly become depressed and maybe even suicidal. Now when a changeling
>gets essence where does it come from? Does the changeling drain it from the
>victim? I think that the changeling should get essence from the emotions
>directed and her/him from someone else. The positive emotions/love/what
>ever is essence to the changeling and love making increases the exchange.

I'm rather dubious on the propsed Essence system listed here. Acquiring
Essence from things is a rather hazy area of the rules, and allowing
Changelings to gain Essence in the way outlined above opens the door for some
rather bizarre pathological cases. I think the concept as Jeff outlined it is
a bit more easy to swallow in terms of the game mechanics...

What do others think?
--
/!\/!ark /!\!eidengard, CS Grad, VLSI. http://psy-s.cjas.org/~mneideng/
"Fairy of sleep, controller of illusions" Maigo no Daigakuinsei, Cornell U.
"Control the person for my own purpose." "Don't mess with the Dark
Elves!"
-Pirotess, _Record_of_Lodoss_War_ Shadowrunner and Anime Addict
Message no. 4
From: Mach <mach@****.CALTECH.EDU>
Subject: Re: Next Question
Date: Wed, 30 Dec 1998 02:35:29 -0800
On Tue, 29 Dec 1998, Grifter13 wrote:


> Why not make changelings phsycics?

I assume you mean psychics, and not the kind you call on the phone
(pre/postcognitive). Well, for one, the rules for what you describe don't
exist, while for Empathy, it does. I am denting the rules, but I prefer
to dent them as little as possible. I figure that they would be subtle
enough with their empathy anyway, that this hairsplitting isn't that worth
it, in my opinion.

> And as for "desire
> mask" why not give the ability a force. Now the force of this ability would
> be equal to their essence (I'll get to that in a bit).

NB: All critter powers have a force equal to the creature's essence. So,
yes. And yes, this is what makes Vampires really icky if they are well
fed (having pushed their essence up to 12).

> And if the
> changeling were to experience extreme pain, was shot for example, or
> experienced some sort of trauma, nightmare, they would have to perform a
> test to keep their present form, failure mean that they revert to their
> natural state.

As for what would make a Changeling revert, yes, I think trauma would be
fair to generate a test. Something I guess I forgot to mention is that in
my opinion, the Changeling has to be consious to use their ability. So,
if you knock one out, whoops. More importantly, if they go to sleep, they
revert. That also puts a big damper on their ability as infiltraitors
for use in the CPTOW.

> TN would be 4 for a human, ork, and elven form, 5 for a
> troll or dwarf form +mods for injuries and it would be a body test? Why the
> difference between the races? Because trolls are so damned big and the
> dwarfs are...well dwarfs.

Hmmm. I hadn't actually thought of target numbers, since I wasn't
actually planning on using this as an RPG character but I suppose this
makes sense. (NB: injury mods are always in effect.) I suppose it would
be worse if the target's tastes were more "unusual."

> This would also work for just trying to look like a security
> guard, the changelings essence is how good/authentic the disguise is.

This falls into the area where I wasn't wanting to specify target numbers.
It would require some sort of combined/opposed test of the peceptive
ability of person A, the desire and imagination of person B, who was
inducing the power of Changeing C to make them look like person D.
Suffice to say, they aren't that good at doing someone specific, but they
can get rather close, if someone really wants them to.

> Now I think that a changeling essence should be 6 too start but can go up to
> a racial? max of 9 or 12. Why, because essence is what keeps a changeling
> alive, I think you should be able to spend karma to increase it.

Herm. The reason I am against this idea, to turn your phrase against you,
essence is what keeps a human alive, and you _can't_ spend karma to
increase it. Lord knows what trouble sammies could get into if you could
increase essence with karma, although one might argue that since
Changelings don't use Magic Rating, they should get something similar to
the magician's initiation. I say, nah. They are munchkin enough already.
IF you really want them to be nastier and more dangerous, as opposed to
more playable characters's that aren't supposed to overpower your average
character, that's why I left open the option of a HMHVV infected
"Incubus/Succubus" form (which also has the nice feature of providing a
good reason you only see this version out at night).

> because lets say that keeping a disguise costs the changeling 2 Essence a
> day for human, elven and ork forms while Trolls and Dwarfs cost 3 essence a
> day, natural form still burns 1 essence. Normal interaction with a person

I can't say I really want to go so far as to make up a rulesheet as to
what kind of interaction counts for what. Mostly because I don't see the
power working in exactly that way, but also because the rates you describe
are inordinantly high compared to other existing things in SR (which I am
trying to stay to as close as possible).

Vampires don't have to "pay a premium" of essence in order to do certain
things. Essence loss simply states the ballpark rule of one point per
week (IIRC).

Besides, if someone wished to run this sort of thing in an RPG--and they
could finally get the GM to stop laughing in their face long enough to get
a word in edgewise--these sort of details would have to be in the hands of
the GM.

Nobody has yet replied to my queries regarding non-permanent essence
drain. Does anybody out there have a Paranormal Animal Guide to Europe,
or wherever it is listed who would be willing to describe the actual FASA
stand on it? Also, where do people fall on the question of fractional
essence drain? This makes a big difference to people with cybered
characters. If essence is drained in one point chunks (whatever that
is supposed to mean) then any cybered character with less than a full
point of essence is going to have a hell of a time against any type of
essence draining critter. One nick, and they're toast.

> Now when a changeling
> gets essence where does it come from? Does the changeling drain it from the
> victim? I think that the changeling should get essence from the emotions
> directed and her/him from someone else.

Similarly to a Vampire, the Changeling gets essence from its target. Now,
for a Vampire, the essence transfer is done with the transfer of blood.
On the other hand, I don't think that the banshee have a similar sanguine
requirement. With the Changeling, it would require physical contact,
which like for Vampires, is experienced by the target as pleasurable.
(Hey, I'm not going to go into the nity gritty, but I suppose those of you
can imagine what may be needed to hide what is going on from the target.)
Essence can be transferred from one person to another. I can't see a way
that emotions can "give" essence, however as I suggested earlier, I can
see them being a conduit, similar to a Vampire's blood-drinking.

> Now as for the history of changelings. I like how you say that they could
> leave their young for others to raise, a racial trait.

Thanks, I was rather pleased to have accidently come up with it myself. =)

> So as for there
> origins? Lost. Nice and simple.

And unfulfilling. As a creator, I wanted to have the basic being
full-formed. I'm willing to leave their origins unknown if people have
difficulty with the idea, however.

The other reason I was wanting to seek opinions is that their origins
would have a distinct effect on how some who have learned or know of the
Fourth World would react to them. It is FASA canon that the Dragons and
some of the elves have knowledge of the Fourth World (if not before).
Therefore, it is probable that if such a thing as a Changeling was known
to those of the Fourth World, then there are some in the Sixth that know
of their former existance. I had already stipulated that my character,
Quicksilver, was raised in Tir Tairgire, and lived in the home of a minor
noble. What would happen if she were to be taken to a party thrown by one
of those "in the know" and was recognized for what she was? Revulsion?
Fear? Jealousy? Apathy?

An idea I wanted to explore with her is that of someone who really doesn't
understand what they are. That doesn't prevent someone else from
understanding what they are, and more importantly, if she is ever going to
find out, someone _has_ to know. If the Changelings were a naturally
evolved race and remained hidden from the other races, then perhaps no-one
in the Sixth World does know of them. I can accept that, but it does
limit the kinds of stories I can do in the future. If they were either
natural or unnatural in origin, but came to used as a slave race, then
that would definitely color the reactions of those who do know of them.
Especially if they were a created race, at which point it would be quite
reasonable for some to view them similarly to the way we would view a
domesticated animal, or pet, if not chattle.

It is a nastier prospect for her, of course, but then where does it say
one must be kind to one's characters? Another idea I was exploring, was
the search for humanity by someone who is, in fact, inhuman. Don't let
the popular entertainment mediea fool you. I am not looking to slap a
happy ending on this. She isn't human, and will have to learn to live
with that. I also do not plan on turning this into a big plot repleat
with Immortal Elves (tm) langouring about. However, it does give me some
bounds within which to operate. (How public can she operate? Is there
anybody looking for Changelings? How hard? Why? If she was to learn
about where she comes from, what could she learn?)

--Catch you later

Jeff
Message no. 5
From: Justin Fang <justinf@****.CALTECH.EDU>
Subject: Re: Next Question
Date: Wed, 30 Dec 1998 08:39:40 -0800
Mach wrote:
>Also, where do people fall on the question of fractional essence drain?
>This makes a big difference to people with cybered characters. If essence
>is drained in one point chunks (whatever that is supposed to mean) then any
>cybered character with less than a full point of essence is going to have a
>hell of a time against any type of essence draining critter. One nick, and
>they're toast.

You can lose fractional essence to cyberware, why wouldn't you be able to
lose fractional essence to essence drain? The "full point" thing is just a
game mechanic to make things easier (hard to roll fractional dice).

>> So as for there origins? Lost. Nice and simple.

>And unfulfilling. As a creator, I wanted to have the basic being
>full-formed. I'm willing to leave their origins unknown if people have
>difficulty with the idea, however.

Isn't the general rule about 4th World-type stuff on Shadowtk that as long
as you leave it ambiguous, your characters can say and believe whatever you
want? (E.g., Paul's villain, The Doctor, who might be a pawn of Mind-
Shatteringly Evil Things Man Was Not Meant To Meet, or might just be an
"ordinary" powerhungry psychotic mage.)

>The other reason I was wanting to seek opinions is that their origins
>would have a distinct effect on how some who have learned or know of the
>Fourth World would react to them. It is FASA canon that the Dragons and
>some of the elves have knowledge of the Fourth World (if not before).
>Therefore, it is probable that if such a thing as a Changeling was known
>to those of the Fourth World, then there are some in the Sixth that know
>of their former existance. I had already stipulated that my character,
>Quicksilver, was raised in Tir Tairgire, and lived in the home of a minor
>noble. What would happen if she were to be taken to a party thrown by one
>of those "in the know" and was recognized for what she was? Revulsion?
>Fear? Jealousy? Apathy?

Well, even if someone tells her that her race was made thousands of years
ago to be slaves (how's that for a conversation-stopper at parties?), they
could still be lying. Maybe it's true... or maybe they just *want* her to
think it's true.

--
Justin Fang (justinf@****.caltech.edu)
This space intentionally left blank.
Message no. 6
From: "Paul J. Adam" <plotd@********.DEMON.CO.UK>
Subject: Re: Next Question
Date: Wed, 30 Dec 1998 17:46:29 +0000
In message <Pine.HPP.3.96.981230000420.27781A-
100000@****.ugcs.caltech.edu>, Mach <mach@****.CALTECH.EDU> writes
>The other reason I was wanting to seek opinions is that their origins
>would have a distinct effect on how some who have learned or know of the
>Fourth World would react to them. It is FASA canon that the Dragons and
>some of the elves have knowledge of the Fourth World (if not before).
>Therefore, it is probable that if such a thing as a Changeling was known
>to those of the Fourth World, then there are some in the Sixth that know
>of their former existance. I had already stipulated that my character,
>Quicksilver, was raised in Tir Tairgire, and lived in the home of a minor
>noble. What would happen if she were to be taken to a party thrown by one
>of those "in the know" and was recognized for what she was? Revulsion?
>Fear? Jealousy? Apathy?

My take would be indifference to 'more of what Seren had with DiCaela'.
Some who knew what she was, would pity her: many wouldn't care; and some
would want this walking talking sex toy for themselves.

>If they were either
>natural or unnatural in origin, but came to used as a slave race, then
>that would definitely color the reactions of those who do know of them.

I favour this option, in large part because I agree with the difficulty
of evolving into such a specialised niche, and because the idea of a mad
magician creating the perfect sex slave in ages past has a kinky charm
:) This comment valued at $0.02 US, no refunds.

>Especially if they were a created race, at which point it would be quite
>reasonable for some to view them similarly to the way we would view a
>domesticated animal, or pet, if not chattle.

I wouldn't go that far: the Changelings are still sentient beings. But
they _are_ (in this version) beings created purely to please others.
Some people would be less repelled by the Changeling, than by the person
who knowingly associated with one. Others, as said, would simply covet
the pleasures that the Changeling could provide.

Of course, as you've said in the past, this leaves aside the entire
caucus of those to whom the Changeling's ability represent potential
profit, and if they have to vivisect a dozen or three to make that
money, then so be it...

>It is a nastier prospect for her, of course, but then where does it say
>one must be kind to one's characters? Another idea I was exploring, was
>the search for humanity by someone who is, in fact, inhuman. Don't let
>the popular entertainment mediea fool you. I am not looking to slap a
>happy ending on this. She isn't human, and will have to learn to live
>with that. I also do not plan on turning this into a big plot repleat
>with Immortal Elves (tm) langouring about. However, it does give me some
>bounds within which to operate. (How public can she operate? Is there
>anybody looking for Changelings? How hard? Why? If she was to learn
>about where she comes from, what could she learn?)

How public? Not very. You know my feelings on public displays of magical
power, and the general suspicion that remains about it. At best,
hostility and suspicion, and the more that was known about her
abilities, the more danger she'd be in.

Anyone looking for Changelings? Since the dissection of one was posted
to Shadowland, then yes, I'd guess many biological research departments
of many corporations would pay a respectable sum for a dead Changeling
of their own, and a _very_ likeable amount for a live one. On the other
hand, I doubt there's much of an _active_ search, if only because the
species is so rare, just a passive danger if recognised by someone aware
of the bounty.

--
There are four kinds of homicide: felonious, excusable, justifiable and
praiseworthy...

Paul J. Adam paul@********.demon.co.uk
Message no. 7
From: Grifter13 <sids@*********.CA>
Subject: Re: Next Question
Date: Wed, 30 Dec 1998 13:45:02 -0800
-----Original Message-----
From: Mach <mach@****.CALTECH.EDU>
To: PLOTD@********.ITRIBE.NET <PLOTD@********.ITRIBE.NET>
Date: Wednesday, December 30, 1998 2:35 AM
Subject: Re: Next Question


>NB: All critter powers have a force equal to the creature's essence. So,
>yes. And yes, this is what makes Vampires really icky if they are well
>fed (having pushed their essence up to 12).


I did not know that. Shows how often I come up against critters and how bad
my memory is.

>Hmmm. I hadn't actually thought of target numbers, since I wasn't
>actually planning on using this as an RPG character but I suppose this
>makes sense. (NB: injury mods are always in effect.) I suppose it would
>be worse if the target's tastes were more "unusual."

I guess its a side effect of work, I go into more detail then is needed some
times.

>Herm. The reason I am against this idea, to turn your phrase against you,
>essence is what keeps a human alive, and you _can't_ spend karma to
>increase it. Lord knows what trouble sammies could get into if you could
>increase essence with karma, although one might argue that since
>Changelings don't use Magic Rating, they should get something similar to
>the magician's initiation. I say, nah. They are munchkin enough already.
>IF you really want them to be nastier and more dangerous, as opposed to
>more playable characters's that aren't supposed to overpower your average
>character, that's why I left open the option of a HMHVV infected
>"Incubus/Succubus" form (which also has the nice feature of providing a
>good reason you only see this version out at night).

I was thinking that a changeling could increase there essence because they
would be constantly using it and...I'm doing it again. :^) Like you said
the mechanics don't matter at all, it's well balanced and very interesting.


How about this for the changeling history. A mage created one as a gift to
a king, finding a new way to make lots of money he made more until he died
or retired having never passed on his secrets. Being ultra rare there price
was sky high, only the richest kings or queens could own them and often the
stayed in a families possession for years. A war could have been fought
over them as a King tried to gain another so that he could breed them.

Grifter13

Insert witty sig line here.
Message no. 8
From: the Dark Stranger <darkstranger@*******.NET>
Subject: Re: Next Question
Date: Wed, 30 Dec 1998 18:00:50 -0500
I have no idea why they're making us come into the office this week, there's next to
nothing to do...

Anyway.

On Wed, 30 Dec 1998 02:35:29 -0800 Mach <mach@****.CALTECH.EDU> wrote:
>(pre/postcognitive). Well, for one, the rules for what you describe don't
>exist, while for Empathy, it does. I am denting the rules, but I prefer
>to dent them as little as possible.

In my opinion, always a good idea. I personally like this denting of Empathy as it seems
to work well.


>As for what would make a Changeling revert, yes, I think trauma would be
>fair to generate a test. Something I guess I forgot to mention is that in
>my opinion, the Changeling has to be consious to use their ability. So,
>if you knock one out, whoops. More importantly, if they go to sleep, they
>revert. That also puts a big damper on their ability as infiltraitors
>for use in the CPTOW.

Very good, built in limitations. Maybe I missed it in the original post, but what does a
"naked" changeling look like anyway? If I had to guess, not terribly
attractive.

>Nobody has yet replied to my queries regarding non-permanent essence
>drain. Does anybody out there have a Paranormal Animal Guide to Europe,
>or wherever it is listed who would be willing to describe the actual FASA
>stand on it?

It's my understanding (and my memory is a bit fuzzy on this) that for non-permanment
Essence loss, points of Essence return at something like one per month, or one per week.
This obviously does not include Essence loss caused by cyberware, bioware (for the
magically active). Though house rules abound on such topics, they aren't canon. If I can
remember, I'll check the SR3 GM Screen with the critter book and see if the info's there.
That would be the most current thoughts from FASA.

>Also, where do people fall on the question of fractional
>essence drain?

I suppose it could be done, but why? Why would a vampire drain only .25 Essence? It
really doesn't have much to gain in that case. I mean, I suppose it could be done but I
fail to see any really strong case for doing it, at least from the vampire's perspective.
Not saying there aren't reasons, just that I can't see them.

>This makes a big difference to people with cybered
>characters. If essence is drained in one point chunks (whatever that
>is supposed to mean) then any cybered character with less than a full
>point of essence is going to have a hell of a time against any type of
>essence draining critter. One nick, and they're toast.

Exactly. However, such cybered characters aren't going to be the meal of choice for such
critters. Given the option, Essence-draining critters will go for non-cybered folks,
which makes the normal magician look *very* tasty to a vampire or such. So wile the
cybersam might be in the biggest danger, he's also least likely to be a target.

>Similarly to a Vampire, the Changeling gets essence from its target. Now,
>for a Vampire, the essence transfer is done with the transfer of blood.
>On the other hand, I don't think that the banshee have a similar sanguine
>requirement.

No, it doesn't. All that needs to be reached for Essence drain is a state of extreme
emotion on the part of the target; the drinking of blood as I understand it is actually
secondary. That emotion can be abject terror (wraiths and banshees) or pleasure (vampires
and changelings).

> I can't see a way
>that emotions can "give" essence, however as I suggested earlier, I can
>see them being a conduit, similar to a Vampire's blood-drinking.

Exactly, it's not the emotions themselves, they merely open up the pathway for the Essence
to be drained.

> I'm willing to leave their origins unknown if people have
>difficulty with the idea, however.

Well, you probably ought to have solid conception of their origins. Doesn't mean that you
ever have to share it with us though.

>The other reason I was wanting to seek opinions is that their origins
>would have a distinct effect on how some who have learned or know of the
>Fourth World would react to them. <SNIP> What would happen if she were to be
taken to a party thrown by one
>of those "in the know" and was recognized for what she was? Revulsion?
>Fear? Jealousy? Apathy?

Depends on their exact origins. There are almost certainly very very few of them
globablly. Which means they probably suffer, themselves, from a certain loneliness since
they can't interact with their own kind.

As for others...they could be seen with pity, fascination or revulsion by IE's and the
like. Depends on their individual personality and the true origins of the changelings.
If they are indeed a created slave race, they someone like Lugh Surehand would probably
look down on them and treat them like chattel. Ehran might view them with fascination.
The dragons might see them with varying degrees of pity, curiousity and disdain.

>(How public can she operate?

Probably near total secrecy. Much like shapeshifters, according to canon (though not
necessarily here on TK) work in near total secrecy. They are rumored to be out and about
with humanity, but rare is the person who's actually met a shifter. Increase the rarity
when dealing with changelings.

>Is there anybody looking for Changelings? How hard? Why?

Possibly. There are people willing to spend time, money and effort to chase down nearly
anything. I suspect it would be mainly done by two groups. One, crackpots and loners.
Two, agents of IE's and dragons. And unless a changeling does something to piss them off,
I doubt much effort is going to be put into it.

Whew. Longest post I've had in a while. But there's so much more to come...

Erik J.
Message no. 9
From: "Mark L. Neidengard" <mneideng@****.CALTECH.EDU>
Subject: Re: Next Question
Date: Mon, 4 Jan 1999 09:17:49 -0800
According to Mach:
>Nobody has yet replied to my queries regarding non-permanent essence
>drain. Does anybody out there have a Paranormal Animal Guide to Europe,
>or wherever it is listed who would be willing to describe the actual FASA
>stand on it?

To quote from PAoE, page 132:

"Certain creatures can temporarily drain a victim's Essence in a different way.
The gamemaster makes a standard opposed test using the creature's Essence
against the victim's Willpower (see Victim-Affecting Powers, p. 124) If the
creature achieves any net successes, it temporarily drains 1 point of Essence
from its victim and adds that point to its own Essence. This effect does not
last long (one Combat Turn for each point of Essence the creature currently
has) and the creature cannot boost its Essence higher than twice the normal
maximum for its type. Victims whose Essence is reduced to zero in this manner
simply pass out as if they had suffered serious Stun damage, and additional use
of this power against them does them no harm. Victims regain lost Essence at a
rate of 1 point per minute. This temporary Essence drain does not require
physical contact, strong emotional states, or empathic links between attacker
and victim."

> Also, where do people fall on the question of fractional
>essence drain? This makes a big difference to people with cybered
>characters. If essence is drained in one point chunks (whatever that
>is supposed to mean) then any cybered character with less than a full
>point of essence is going to have a hell of a time against any type of
>essence draining critter. One nick, and they're toast.

As someone else stated, I don't see why fractional Essence drain shouldn't be
allowed.

>Similarly to a Vampire, the Changeling gets essence from its target. Now,
>for a Vampire, the essence transfer is done with the transfer of blood.
>On the other hand, I don't think that the banshee have a similar sanguine
>requirement. With the Changeling, it would require physical contact,
>which like for Vampires, is experienced by the target as pleasurable.
>(Hey, I'm not going to go into the nity gritty, but I suppose those of you
>can imagine what may be needed to hide what is going on from the target.)
>Essence can be transferred from one person to another. I can't see a way
>that emotions can "give" essence, however as I suggested earlier, I can
>see them being a conduit, similar to a Vampire's blood-drinking.

The idea behind the standard vampire's "blood" requirement is that there be a
physical link to the Astral transfer of Essence, just like physical spells
have to have a component in the physical world that mirror's what's going on
mystically. I could imagine that if a vampire were to go Astral it could
drain Essence directly from another Astrally-active being without requiring
the transfer of any physical blood.
--
/!\/!ark /!\!eidengard, CS Grad, VLSI. http://psy-s.cjas.org/~mneideng/
"Fairy of sleep, controller of illusions" Maigo no Daigakuinsei, Cornell U.
"Control the person for my own purpose." "Don't mess with the Dark
Elves!"
-Pirotess, _Record_of_Lodoss_War_ Shadowrunner and Anime Addict

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