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Mailing List Logs for ShadowRN

Message no. 1
From: "Michael R. Goldberg" <mrgoldbe@**.NETCOM.COM>
Subject: Player corporations
Date: Sun, 8 Mar 1998 01:04:56 -0600
(I'm sporadically behind on plot-d. I apologize if this has already
been covered and beaten to death.....)

Unless I'm mistaken, there is one rule (and a corollary) to keep in
mind for player corporations. (I saw something on shadowtk that made
me mildly concerned.)

Rule: Player corp's cannot contradict FASA's world. For instance,
Serenity, should not replace LSS as Seattle's choice for city-wide Law
Enforcement. They could try, but they should fail for the bid. (Of
course, last I heard, my example isn't the best choice. Serenity,
AFAIK, wasn't going for Seattle's general law enforcement contract.)

Corollary: Player corp's cannot replace the Big Eight. They can try,
(and who would blaim them), but they shouldn't succeed.

Other than the general rule of if you are going to alter the world as
we know it, to please run it by plot-d beforehand -- there aren't many
rules on the whole beasty of player corporations.

Message no. 2
From: Jaimie Nicholson <jaimie.nicholson@********.OTAGO.AC.NZ>
Subject: Re: Player corporations
Date: Mon, 9 Mar 1998 13:33:36 +1300
Someone said:

>Other than the general rule of if you are going to alter the world as
>we know it, to please run it by plot-d beforehand -- there aren't many
>rules on the whole beasty of player corporations.

Okay, I guess things I've been assuming might be sort of world altering...
I've been using SK a bit lately. One of those uses is the SK Seattle
Security Division has a Thaumaturgical department, and in that dept there
is hidden a black ops sub-dept. Headed (at the moment) by Ms. Helene Kirk,
who pays money to the Shifters for assorted services whenever she needs
them. It seems fairly minor to me, but others might disagree.

A larger scale invention, one to which I do not draw attention, is related
to higher power individuals (e.g. SoVor and his mysterious Dragon opponent,
and the spirit 2K) who do not hit shadowtk except by their effect on my
list characters. I've assumed that Lofwyr has several paranormal agents,
such as free spirits, other Dragons who are loyal to him for reasons of
their own, high powered mages, that sort of thing. They all compete for
status and so on within his organisation, and so they often try to trip
each other up. Lofwyr is amused by their antics until they go too far, so
they're nervous about where exactly too far is. Some of them learn the hard

All of this is possible under the current canon, since none of it has been
contradicted, but it isn't canon. So, is it acceptable?


Further Reading

If you enjoyed reading about Player corporations, you may also be interested in:


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