From: | Mach mach@****.caltech.edu |
---|---|
Subject: | Questions on Magic/Tech |
Date: | Wed, 24 Feb 1999 19:55:06 -0800 (PST) |
involve some magic and technology that isn't explicitly canon, so I
figure since plotD was a little dead as of late, I should air out a few
ideas here and see what people think.
Guess I'll get the inside info question out of the way right off the
bat:
1) Has anyone heard more about the release of _Magic in the Shadows_?
On the official FASA site, they say March/April (I'd bet on April/May).
This may have the canon answers to some of the things I was thinking
about, but it isn't out yet. So I guess any of our debating will have
to be couched with "unless MitS says differently...."
They made several significant changes to the magic system, and I am
interested to see if any of the changes will be as fundamental,
especially in terms of metamagic and allied spirits. (I was kinda
surprised to note that spirits are allowed Karma pool, which I don't
remember being in SR2, so I would think allies will get something
similar.) Also, e.g. the elimination of elemental effects from combat
spells, the elimination of spell locks in favor of sustaining Foci (you
only pay the karma cost once equal to the level of the spell you want it
to be able to hold. On the former note, I could be wrong, but it seems
that if one were to learn a combat or elemental effect attack spells,
one learns the spell at a force, but not at a damage level, which
appears to be chosen at the time of casting.
In other words, it looks like one can learn Fireball at Force 4, but
then, when one goes to cast it, one can decide that they want to cast it
at Light, Medium, Serious, or Deadly intensity, depending on how much
damage they want to do and how much drain they are willing to take.
This both makes combat spells more versitile and useful than they used
to be. Frankly, I would approve, since earlier combat-related spells
were totally fixed compared to the variety that could be found in other
types of spells.
Next:
2) In the SR3, they specifically say that Illusion spells can neither
create nor disguise one's aura. And that on the astral, even mana based
illusions can be seen to be illusions (especially when Assenced). So,
especially for people that have characters that change shape or
appearance and would want to alter their aura to match (so they won't be
recognized by other mages) how would they go about doing that?
My first guess is that it would require some sort of Transformation
Manipulation (Mana of course) that would be an astral variation on one
of the shapechanging spells. Such a manipulation would by necessity be
more difficult than a simple illusion, but then if one used a
manipulation, it wouldn't be something one could easily "see through"
either, because now, one's aura was actually reshaped to look that way.
Just like, no matter how much one stares at a mage shapeshifted into an
animal, they wouldn't be able to tell what the mage looked like without
shapeshifting unless they actually disrupted the spell and forced them
to shapeshift back. On the other hand, I don't see how why wouldn't
convey the other information that an aura normally conveys (emotions,
etc.) which, while part of the aura, are not necessarily connected with
it's look, just as a mages mental characteristics are unchanged no
matter what shape they have transformed themselves into. Also, one
should be able to assense that the aura is being effected by a spell,
and therefore surmise that it is false. What do you think?
And now onto tech:
(Guess you already know were this one is going to go...)
3) Has there been any word on when the cybernetics/bioware SR3
supplement is due/what changes may be made? Anything fundamental or
just new whatzits?
Especially with Cybertechnology, they dangled a few pieces of cyber,
specifically Move by Wire, and Cybermancy in front of everyone, and then
said, "Tsk tsk tsk...now don't you be using it, 'cause it's gonna kill
you." (As if power-gamers ever gave a second thought to that sort of
thing. =P) One would think in the intervening years some of that would
have been improved some, and that new things would be coming out. I
guess part of this is opening up Alphaware to starting characters. But
then, with SR3, they might retcon some of those things right out of
existance.
Hmmm...in retrospect, the next question and my speculation on it should
probably deserve its own post, since it will probably attract a
different group of respondants, and I'd like to keep the discussions
separate. (And because it will take me a lot longer to get my thoughts
on it straight.) So for now....
--My two yen
Jeff