From: | Jeffrey Jacob Mach <mach@****.caltech.edu> |
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Subject: | Spell Sustaining Worldview: RFD |
Date: | Sat, 14 Sep 1996 15:47:44 -0700 (PDT) |
So, I was looking at the Grimoire (for 2nd Ed.) a while back and came upon
something rather inconsistant. I would like to field public opinion on
this to decide which worldview we want to use in Shadowtk.
In one part it claims that by their nasty and destructive nature
"Damaging" Manipulations and Combat Spells cannot be sustained. But then
it turns right around and writes up a Damaging Manipulation that is
Sustainable (I think it is Spark, but I don't have the book with me) and
_more importantly_ in the spell formation rules it makes the rule that if
you want a Damaging Manipulation to be sustainable it must be +1 Drain
Code as well as + 1 Drain level.
This is clearly inconsistent. Either is _basically_ acceptible, but
mutually exclusive. I am sure there are those who play mages who would
love to do the old "Emperor Palpatine" zorching some poor bastard to death
with a sustained spell (note that with all target numbers at +2 and that
extra drain to worry about, you aren't going to do well about the fellow's
friend who is going to whallop you for zapping his bud). We basically
need a rule's confirmation by popular vote.
Now for an even stickier question. The rules (un)clearly provide for a
Sustained Damaging Manipulation, but they don't mention Combat Spells.
Now since a Damaging Manipulations are as powerful and as difficult to
cast (on average) as similar Combat spells, but differ in what they can
effect and how, what do people want to say about Combat Spells? Either
they get the same or worse penalties to making them sustainable as
Sustained Damaging Manipulations, which will make them rather nasty in
effect and to cast, or they can't be sustained. I personally feel that
the magic system would be inconsistant to deny sustainability to only one
class of spells, but given the raw "wattage" that is flowing through the
mage to cast them, I don't think it should be easy.
Personally, I am in favor of them both being sustainable, but with the +1
DC, +1 DP penalty to make the non-sustainable versions of the spells much
more attractive. This makes for a more consistant spell system, but may
make magic too powerful for some. Yes, being able to sustain a spell
means you can quicken it, as well as lock it with a spell lock. Doing
this against a specific target is probably less usefull, but area effect
things can be rather annoying to say the least, but then so is a sustained
Firestorm. Remember, most mages should _never_ have the karma to burn to
use spell locks or quickening at the drop of a hat, especially mages who
have to worry about bonding foci, initiating, and not to forget increasing
skills/attributes and buying new spells.
This all comes of a spell I was attempting to write. I call it tenatively
"Mana Aura" as a generic name. It basically is a Combat spell that
requires touch to do damage as a Mana combat spells, but is difficult to
cast because it can be sustained for use by mages with good unarmed combat
to simulate a PhysAd's Killing Hands. As a last ditch for my rather Mana
Starved mage, he can lock it to give him an edge in hand to hand combat,
but would do so only in extreme cases.
So, please respond here with your views. Consider this a request for
discussion. When the conversation dies, we'll see where public opinion
lies.
--Jeffrey Mach