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Mailing List Logs for ShadowRN

Message no. 1
From: mneideng@****.caltech.edu (Mark L. Neidengard)
Subject: summary
Date: Thu, 28 Dec 1995 07:34:05 -0800 (PST)
Perhaps a couple notes are in order to clarify some of the recent cascade of
email messages from me =) With the posting of the Astral Quest, the
wraith event itself looks like it's pretty much over. By now order has been
restored in Redmond and recovery efforts are underway, as well as a rather
pointed probe as to exactly what the hell happened. I had fun writing up
the stuff, and I believe it furnished us quite a bit of opportunity for
character development, including on my side:

Jason Tylor: an upper-middleclass hermetic originally from New York. Currently
pursuing graduate studies toward a ThD after spending some time in the
shadows gaining experience and funding. And making connections...

Alex N: A fixer and trouble-shooter par excellance. His clientele is what
might be described as "exclusive", and he's not widely known to many people
at all. He's got a very good working relationship with several corps, and is
actually living under the aegis of one of them as part of payment for
services rendered. He has or can call on the expertise to do most any
equipment modification, and regularly gets hardware comfortably before it
hits the "street".

V-12 and Co: a small group of three riggers and two deckers, specializing in
jobs that require exotic gear and excellent "piloting". V-12 has tried to
make the groups image as "effective", rather than "high-profile", and
their
work has met with substantial approval. V-12 and Alex were involved together
in some serious turmoil in the past, making them friends and giving V-12's
group access to Alex's expertise and resources. For a nominal fee =)

That being out of the way, I would like to comment on the aspect of the recent
events. Truth be told, I don't actually like causing hundreds or thousands
of casualties, major civic unrest, and large-scale magical holocaust very
often. The problem was that the Wraith is actually a severely obnoxious
creature, and depending on how literally you take the Paranormal Guide is
easily the most unmanageable creature in the game. Power-wise, there should
normally be very little Runners could do against it; it's a threat more
commensurate with military intervention. When I came up with the opposing
Free Spirit angle, I thought it had enough "role-playing" potential to run
with it, but the consequences more or less had to be mass destruction.

I'm hoping that there aren't too many more ultra-powerful beasties lurking
in the woodwork. I can handle this list having a somewhat more "exuberant"
worldview than I personally campaign with, but some things just _are_
unfriendly beyond the normal scope of character interactions. I'm just
worried about the potential for things to get _too_ far out of hand =)
--
/!\/!ark /!\!eidengard, CS Major, VLSI. http://www.cacr.caltech.edu/~mneideng
"Fairy of sleep, controller of illusions" Operator/Jack-of-all-Trades, CACR
"Control the person for my own purpose." "Don't mess with the Dark
Elves!"
-Pirotess, _Record_of_Lodoss_War_ Shadowrunner and Anime Addict
Message no. 2
From: OgreMJC@***.com
Subject: Re: summary
Date: Thu, 28 Dec 1995 16:15:02 -0500
hello, all. just wanted to suggest a character on the plot-d before
submitting her. with all of the death and destruction in the redmond area, it
reminded me of a character that I used to torment my characters with. She was
a 3 level initiate toxic bear shaman by the name of Ursula that was attracted
to areas of destruction, would stay around long enough to hinder aid, make a
few nasty comments to the players, and then split. would anybody object to me
running this character?
Happy Holidays,
Matt
Message no. 3
From: ANGLISS BRIAN EDWARD <angliss@****.colorado.edu>
Subject: Re: summary
Date: Thu, 28 Dec 1995 18:26:57 -0700 (MST)
A toxic Bear shaman? YES!!!! RUN IT RUN IT RUNIT RUNIT RUNITRUNITRUNIT!!!!!


Sorry.... I REALLY like the idea. Considering I have a toxic free
spirit villan(not Max or The Baron) who's not shown up and who I keep
trying to get involved somehow, this would be great. And imagine all the
Haven folk dealing with a toxic Bear shaman..... Ooooooooooooo.....

I personally think you should do it.

Brian
Message no. 4
From: Baldandar@***.com
Subject: Re: summary
Date: Fri, 29 Dec 1995 00:45:48 -0500
Go Toxics!
Seriously, nothing wrong with running the character, but we have just
had a dose of supernatural overload. We need to have some less supernatural
"stuff" in adventures to balance out things for a little while. It is part
of the pacing element of storylines. However, I like the idea and would love
to see it in-play.

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Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.