From: | Jeffrey Jacob Mach <mach@****.caltech.edu> |
---|---|
Subject: | Re: uh-ummmm....No.... |
Date: | Sat, 27 Jul 1996 21:06:25 -0700 (PDT) |
On Sun, 28 Jul 1996, Jaimie Nicholson wrote:
> >In SR II, they talk about how mages can cast through focii, similarly they
> >explain how spell locks work in this matter. Now the rub comes in when
> >you have a mage who (hypothetically) creates spell locks shaped like
> >, say, arrows. Then goes out with his/her bow and shoots a couple
> >adversaries with said spell lock/arrows. Said mage then immediately
> >grounds out a highly volatile physical spell through the spell lock/arrow.
> >The spell lock is consumed in the casting and blasts the adversaries as
> >a group.
>
> The mage could just cast a spell at them, and not use the arrow in the
> first place.
Hear hear!
> That way is just a waste of a spell lock (unless you go pry it
> out of the tortured bodies of your victims) and the karma to bond it.
To clear up a slight misconception (probably from fatigue) spell locks
are not bound in the same way as foci. They do however cost 1 point of
Karma to "activate" and thereby sustain a spell as long as they are
active. While active, they may be acted against like a force 1 focus.
Correct me if I am wrong, but I believe the spell lock must remain on the
wearer's person, so you can't get away with a sustained damaging
manipulation firing at somebody, lock it, then chuck the lock at them and
run like it was the Holy Hand-Grenade of Antioch.
> You could have a second mage in astral space, and he/she/it could do the
> grounding thing, but this is not the most efficient way to kill people. If
> your foes start using it, 1)they do the same amount of damage that they
> could have done by easier ways, and 2) you get to harvest spell locks (at
> 45 knY a pop) if you survive.
Agreed, plus you get to force them to spend massive ammounts of Karma
needlessly ;) For example, one point of Good Karma (_not_ Karma Pool) on
a spell lock, or potentially dozens of points on a foci. Not that many
runners would mind getting a focus tossed into their lap.
>
> >This sounds a great deal like magic missile weapons. Of course, it would be
> >a tremendous pain to spell lock a belt of ammunition, but, according to
> >the rules, this could work.
For the Artificer, nearly imposible because a belt of ammunition is
extreemly modified material. Don't even ask about caseless. And
according to the rules, it wouldn't work as per above and below.
>
> The reason enchanted missiles don't work is that they leave contact with
> the mage, right? So enchant the gun or bow.
More or less, the reason there are no such things as enchanted
missiles, is that once the item leaves the mage's aura, it is not
connected to him/er anymore, so they cannot affect/control the item as
though it were a spell lock/foci on his/er person. This is at least the
excuse that FASA had to avoid some degree of munchkinism. As per
enchanting the gun/bow, it still wouldn't work because the enchantment is
on the launch system, and not the projectile that does the damage,
therefore the item would not do mystically enhanced damage (as per the
extra dice you get to roll with a weapon focus) nor would it allow the
damage to be extended to creatures with protection from normal weapons,
(because it is still a mundane projectile hitting them). Mages are more
than welcome to enchant a bow into a weapon focus, however it will only
gain them benefits if they konk somebody over the head with the bow and
not by shooting them with an arrow. I do believe, however, that there
does exist a spell, perhaps in Awakenings that allows one to give the
target a super-human sense of targeting to lower target numbers as per a
smartlink. Spell locking this onto a bow might be reasonable, because
you are affecting the person firing the arrow and not the arrow being
fired. Plus you would probably be launching the arrow from the bow, so
the bow would definitely be "on your person."
--My 2 yen
Jeff Mach
P.S. I am speaking without the benefit of access to sourcebooks at this
juncture, please double check anything I might have said regarding FASA
cannon before accepting/using it.
P.P.S. So to answer a question: No Dave, unless your foes are STUPID
and have both money and Good Karma to _burn_, you don't have to worry
about anybody using anything like a magic missile against you. You just
have the usual fireballs, lightning bolts, explosive heavy pistol rounds,
grenades, etc. to worry about ^_^.