From: | mneideng@****.caltech.edu (Mark L. Neidengard) |
---|---|
Subject: | Re: FW: Invae |
Date: | Thu, 18 Apr 1996 19:12:58 -0700 (PDT) |
>
>>Quite possibly - but I want to know rather specifically what you have
>>in mind before stating my opinion with undue finality.
>
>I do not run bugs in the entirely standard fashion. In my game the
>Invae have taken over high Executive positions in the corporations and
>government. Sort of like "They Live" I think was the movie where aliens
>were such a big part of human society and nobody knew it.
Ummm....I hate to be blunt, but I am in no way prepared to support anything
remotely resembling "They Live" in the context of ShadowTK. I think that
clearly qualifies as a "radical" change in world premise. I also do not like
the idea of Invae monopolizing key positions in corporate and national
government; there is already ample opportunity for intrigue and conspiracy
without invoking the ravening hordes from Beyond. I find human pro/antagonists
to be much more compelling.
>A new person I plan to introduce goes after bugs/host in a big way. It
>is vey big part of who he is and what he does.
Ok...so he's the <Insert random creature here> Hunter archetype...that's fine,
but I don't feel like presenting him with a "target-rich" environment just
like that. If you could state explicitly what you want to do, perhaps I can
offer some particular suggestions.
--
/!\/!ark /!\!eidengard, CS Major, VLSI. http://www.cacr.caltech.edu/~mneideng
"Fairy of sleep, controller of illusions" Operator/Jack-of-all-Trades, CACR
"Control the person for my own purpose." "Don't mess with the Dark
Elves!"
-Pirotess, _Record_of_Lodoss_War_ Shadowrunner and Anime Addict