From: | Benjamin <benjamin@*****.com> |
---|---|
Subject: | Re: Kamaltpa, or whatever the hell it was |
Date: | Fri, 24 May 1996 10:21:15 PDT |
> >"Flame-boyant"
> >(Free fire elemental, approximate force 3)
> >Summoned by: "Dallas", a hermetic conjuring adept and paranormal
> >investigator for LoneStar, Seattle. Went free when Dallas was taken out by
> >a coven of free mantis spirits who thought she was messing up their plans.
> >Wants to have a bit of a laugh now it's here, but feels some obligation to
> >protect those who meddle in that which they don't understand. Essentially a
> >player with some nurturing instincts which will develop as does his force
> >and intelligence.
> >Probable powers: Animal Form, (maybe) Create Wealth, (if not) Masking.
>
> Mental Attributes equal to his summoner's, at least. =) Nothing _hideously_
> unbalanced in that, on the face of it. The imbalance lies in the philosophical
> difference between a being of this order and the normal, mortal, PC's. If
> nothing else, your Free Spirit _will_ have opportunities for growth that
> PC's simply can't match. And no, I don't expect it to level Seattle this
> week. That still doesn't make me any more willing to relent. =)
>
Don't forget, the spirit is dependent on other characters for it's
Karma. Free spirits have to get Karma donated to them.
> >It wouldn't be an enemy to anyone of "our" characters, and would
generally
> >involve itself with foiling insect spirits (especially Mantids).
>
> Well, if you're bound and determined to have a Free Spirit running around,
> perhaps the best thing to do is to try it and see if any problems arise.
> Is there any particular reason why you need a Free Spirit, as opposed to
> one of the standard metahuman races? I'm strongly in favor of limiting
> power escalation in this forum on general principle, but I'm also prepared to
> try to be flexible.
How about only allowing the spirit to get Karma from characters that
are not his?