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Mailing List Logs for ShadowRN

From: "Randy Nickel (General)" <a-randyn@*********.com>
Subject: RE: ADMIN: TimeStamps
Date: Fri, 7 Jun 1996 09:46:11 -0700
On Friday, 06.07.96, Mike wrote:

>Your best decker's computer skill is only 8? To me, for any kind of
>decker
>who wants to be hot, an 8 is not going to cut it. Thats not much
>higher
>than a starting decker. Hell, 6 or 7 good runs and they'll have enough
>Karma to buy it (4 or 5 a run for a total or 30). Talk to me when his
>skill
>is in the low teens. Then I'll agree that a decker is good enough to
>cut
>the IC to do what you think he already can.


Different games/GM's. In ours, just like there is a limit on stats,
there is a limit on skills. The max is 10. Why? Because you don't need
higher.

Take a look at the modules FASA puts out. Other then Dragons & Free
Spirits when have you ever seen anyone with a skill higher then 10.
There might be one I have missed, but I can't think of any.

Also in our games we get a max of about 5 Karma per session. If it was
real dangerous.

So if we are playing in an upscaled world I could of course modify Orion
and Warloc. I was under the impression though that stats and skill
levels were not important. So suffice it to say I consider Orion one
hell of a decker and Warloc a very competent Druid.

>- Otter

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