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Mailing List Logs for ShadowRN

From: mneideng@****.caltech.edu (Mark L. Neidengard)
Subject: Re: ADMIN: TimeStamps
Date: Fri, 7 Jun 1996 18:25:53 -0700 (PDT)
According to Sticks to Teflon:
>
>How much karma (minimum) does it take to get to initiate grade 13? Now how
>much karma does it take to get one skill to 13 that you totally concentrate
>on to 13?
>Lets see (7+8+9+10+11+12+13)*20
>A moderately powerful character. And of course, the rest of their skills
>suck because of it. Now, how much does init grade 13 cost? I don't know,
>that's why I'm asking.

140 karma is potent no matter how you slice it. In the case of the Grade
13 Initiate, he has certain skills that make him approximately unstoppable in
those areas. What spells can you cast on someone with 13 dice of Shielding
allocated?

Now, some campaigns have been rumored to give out karma at a high enough
rate to make 140 karma doable in a "modest" amount of time. I have yet to
play in one.
--
/!\/!ark /!\!eidengard, CS Major, VLSI. http://www.cacr.caltech.edu/~mneideng
"Fairy of sleep, controller of illusions" Operator/Jack-of-all-Trades, CACR
"Control the person for my own purpose." "Don't mess with the Dark
Elves!"
-Pirotess, _Record_of_Lodoss_War_ Shadowrunner and Anime Addict

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