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Mailing List Logs for ShadowRN

From: Mark Imbriaco <mark@******.NET>
Subject: Re: Mortars
Date: Sun, 16 Mar 1997 12:09:09 -0500
On Sun, 16 Mar 1997, Paul J. Adam wrote:

> In message <v01540b05af50fbbf6a40@[139.80.100.158]>, Jaimie Nicholson
> <jaimie.nicholson@********.OTAGO.AC.NZ> writes
> >Has anyone got any idea how long it is between the firing of a mortar round
> >and the landing and explosion of said round? I can't remmebr if there was
> >anything in FoF, and I haven't got access to it at the moment.
>
> Mortar muzzle velocity is pretty low, maximum about 320 metres/sec, and
> remember you're usually firing at high angles. I'd guess about ten to
> twenty seconds from shot to splash.


From mark Wed Mar 26 16:25:52 1997
From: "Mark A. Imbriaco" <mark@******.itribe.net>
Date: Wed, 26 Mar 1997 16:25:51 -0500
In-Reply-To: angliss@*****.Colorado.EDU (Brian Angliss)
"Re: Maxim and such .." (Mar 26, 1:23pm)
References: <v01510106af5f351b5e40@[128.138.200.180]>
X-Mailer: Z-Mail (3.2.1 10apr95)
To: angliss@*****.Colorado.EDU (Brian Angliss)
Subject: Re: Maxim and such ..

On Mar 26, 1:23pm, Brian Angliss wrote:
> Subject: Re: Maxim and such ..
> > I think my answer to this is .. 'all of it.' :-) Honestly, the
> > more information that I can get out of you on them the better I'll
> > be able to run them in my game. IMHO Maxim is quite a bit more
> > fleshed out than any of FASA's megas, so it would be cool to add
> > them to the game.
>
> It sure seems to be a lot more fleshed out than the others. I'll see what
> all I have and send it off to you sometime this week. Any particular
> format you'd like?

Not really .. I should be able to go from your WP format to Word '97 ..

> At some point I plan to have all of Maxim Arms up on a webpage or 20, but
> I'm still working on my Anime pages, so that's in the future at this point.

I'd be willing to help with this once I get the info from you .. I
don't know that I'll have much more time than you, but two hands
are always better than one. :-)

> > Heck, the PCs in my game have already met AJ and Lynch .. :-)
>
> That's cool. Thanks.

Heck, you've got some of the best characters on the list .. it'd
be a shame if I didn't steal them for my own purposes. :-)

> I'm still trying to get some of the other characters I've known up into
> decent formats, but it's not particularly easy. I'm starting with the
> deckers, though, and there is a Neuron Basher in the list. I got to the
> point recently where the game seemed to have only about 2 perpetually
> recurring deckers - Solitaire(she's still alive in my game) and Mercury.
> Not very realisitic, so it's being changed.

Do you have a copy of the Edge Runners stuff from NERPS? There's
some good stuff in there. (Game stats for Lynch, the Dark Stranger,
etc...)

-Mark


--
Mark Imbriaco email: <mark@******.net>
iTribe, Inc. url: http://www.itribe.net/~mark/
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