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Mailing List Logs for ShadowRN

From: Avenger <Avenger@*******.DEMON.CO.UK>
Subject: Re: Info wanted...
Date: Tue, 1 Apr 1997 00:06:53 +0100
In article <334031F4.78C2@****.coco.cc.az.us>, Brion Wauters
<stu502@****.COCO.CC.AZ.US> writes
>I'm not going to bother quoting the quote of a quote, so please bear with me.

Fair enough :)

>If memory serves, Dante was around for quite awhile, ditto for Nightmare (I'm
>assuming Nightmare was a villian, that's the way his posts always read). So
>we've had a few "reaccuring" baddies.

I've not noticed, but as I said to Mike G earlier, I'm ploughing through
a few years worth of plot logs in an effort to make sure my observations
weren't groundless. As for recurring bad guys, I have noticed one or
two, even though they aren't immediately recognisable as "bad", for
instance Frypp. his bio, puts him as a terrorist responsible for
several attrocities, yet he happily runs a security firm employing
runners... He was alledgedly executed in LA, yet I personally have had
a "conversation" with him on S-tk... But he's not greeted as a "bad"
guy, so it's kinda difficult to know what the heck he is, this seems to
apply to several characters, I'm not complaining as such, but there
aren't any easily definable characters of "dark" intent, they seem
mainly to be "John Wayners", this is, admittedly reflective of SR as a
whole, but in respect to Mike's remarks, it seems a shame. Even the bad
guys are good guys really.

>As for "super-runners", I'm not sure. I've been off-list for a year, so I
>don't really know anything about the newer characters.

Maybe I was a bit too generic with the term "superheroes". It was used
to generalise with characters that achieve soem pretty amazing feats
without any problems at all, whether it be hacking a system, flying an
aircraft in whether that grounds all others, shooting fifty sec guards
on a single magazine or two people taking out a twenty man sec team,
guarding a heavily armoured transport, and flying off into the sunset.
I was being general, and possibly used he wrong wording, but it seemed
the most suitable without dragging my post out into epic proportions.

>But with the older
>guys, it seemed to me that it was fairly spread out. We had folks who where
>death on wheels (Daisho for example), we had characters like Irish and Caine,
>who where experienced street vetrans and could do alot of fairly impressive
>stuff, but got their hoops kicked a number of times, and we had some fairly
>basic "starting-character" types.

Death on wheels characters still exists on the list, they're just not
doing a lot of killing at the moment.

>When someone brings in a character, they'll proably try to make him fairly
>strong. He's running with the big-guns now, and even if he isn't that
>impressive himself, he's liable to get caught up in things aimed at the
>nastier runners. Then he'll have to try to survive. A little forebearance
>proabably couldn't hurt, regarding "power-level".

That's part of the problem. In this case, I have several new
characters, all of them low powered bar one, a couple of which are
involved with some very heavy "old time" characters, this makes
interaction with them difficult at best. I don't personally feel
comfortable playing characters here that are the equal of people like
Lynch or Kor, or Flux, but it becomes very difficult, when a player
knows his character doesn't have a chance in hell of surviving the kind
of situations these people get into. Logically five of my characters
are going to have to be killed because of the scale of their
involvement, and the state of the plots they're involved in, not
something I would be overly happy about, but something that *logic*
dictates must occur.

>And be carefull that you
>don't jump to conclusions about how strong a new character is. Just because
>a newbie's background sounds like that of an established character, doesn't
>mean that their in the same league.

That's something I'm never guilty of, _I_ don't jump to any conclusions
about character power. My characters might, but I just assume they are
equal or superior, having said that, after reading posts concerning
those characters it is possible to get a good feeling of that
character's power level.

>Take Irish and Lynch for example. Their
>backgrounds sound an awful lot alike, but if you take everything into account
>(abilities, skills, cyber/bio, gear, contacts, buddies, etc) they're
>proabably operating on two fairly different levels.

I can't comment as I know nothing at all about Irish.

>As for the "red-shirt" syndrome, its always going to be there. You just
have
>to try to keep it under control.

Yeah, sure, no problem. When I use them I do try to give them some
credence. Excuse me while I laugh at other posts where sec guards/mob
members/police etc. are brainless "gallery" targets. :)

>Sure some sec-guards are going to be jokes,
>you have that in real life. But alot will be as good as the runners, and
>some will be better (see Brian A's. first "anti-Maxim" run for an example of
>how Sec-guards can hoose runners good). It just takes practice to write up a
>realistic and entertaining story.

When I find it, I will read it. The S-tk plot logs are pretty
extensive, though they are archived on Marks site, and I've now got
hold of the lot, they're not all well threaded, which makes following
plots difficult at best, and almost impossible at worst, especially as
they have to be followed in reverse.

>Oh, and Avenger, I see Shadowrunning as just trying to survive using the
>abilities you got. I'll leave the corporate-style stuff to the folks who
>hire the characters.

That's the sort of answer I expected, and one I personally agree with.
However, the trend doesn't give across that impression, or maybe I'm
just reading the list wrong. :)


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