From: | Justin Fang <justinf@****.CALTECH.EDU> |
---|---|
Subject: | Re: SR3 and it's affects |
Date: | Tue, 4 Aug 1998 19:22:49 -0700 |
>>Essentially, certain things are going to be cut in power, magic being key
>>among them.
>>Magic will generally be depowered overall, much of this is in game
>>mechanics. One key element will be the elimination of Spell Locks. They
>>will no longer exist, and will be replaced by Spell Sustaining Foci.
>>Similar to Locks, but the spell must be recast each time after being turned
>>off.
>That's pretty damn annoying... how do we handle that, all of a sudden magic
>changes the way it works? Maybe some sort of background mana-level thing...
Just fudge or ignore it--it's not like we have to present game-mechanic
descriptions of everything we post. Simple game mechanic changes shouldn't
affect the Shadowtalk world at all. If a character is supposed to be good
with all guns, he's still good with all guns--who cares if it would take 6
skill points or 60 skill points?
Even something like the change of spell locks can be handled without too
much difficulty. Ice, I remember, was fond of spell locking shapeshifting
spells and the like; so maybe he was actually recasting them every so often
"offstage". Or maybe he was actually quickening them.
>And this may be heretical, but do we really have to shift into SR3 mode? I
>suppose we do, now that I come to think of it, but that won't stop me
>kicking and screaming as I'm dragged into the new world. Damn FASA.
All I've seen so far is a third-hand list of changes, but I don't remember
anything on the list that would actually require any significant change in
the way we do things.
--
Justin Fang (justinf@****.caltech.edu)
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