From: | Justin Fang <justinf@****.CALTECH.EDU> |
---|---|
Subject: | Re: SR3 and it's affects |
Date: | Wed, 5 Aug 1998 15:29:04 -0700 |
>At 02:38 PM 8/5/98 -0700, you wrote:
>>Erik Jameson wrote:
>>>Which is exactly why I mentioned it; I'm going to have to adjust not only
>>>the Dark Stranger's skills, but also his gear, because I doubt I'll be able
>>>to translate Firearms:5 into Pistol:5, SMG:5, AR:5, etc.
>>Um, perhaps I'm missing something, but why can't you? If you want to say
>>he's better with some weapons than others, well, that makes perfect sense,
>>but if you're trying to fit him into a fixed point budget, I don't see why.
>It takes, what, 29 Karma Points to go from zero skill to five, correct?
>Suddenly we go from one skill, level five, to three skills at level five.
>That should cost an extra 58 points of Karma to do.
>
>So yes, as near as we yet now, there is something of a fixed point budget.
But you can give him as much Karma as you like. If this means he "suddenly"
gains 30 Karma, so what? Karma is just a game mechanic; it doesn't exist
"inside" the ShadowTK world. And anyway, in the real world people learn by
practicing or being taught, not by accumulating and spending Karma.
--
Justin Fang (justinf@****.caltech.edu)
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