---Felix Hoefert <FHoefert@********.DE> wrote: > > Hi everybody! > > A player recently started sending 0 (yes, zero) Runners on runs. Is this > legal, and what effects/benefits can it possibly have? Can that player > uncover any Challenge?
There wouldn't be any runners to achieve/take the Challenge, so the run couldn't be successful in the first place. At GC'97 Skuzzy also clarified that if all runners were killed or sent home by the last Challenge, there was no one left to move onto the Objective and thus the run was forefit. Same goes for those who try to only send Deckers remotely on a run.
I'd also say that if no runner was present to encounter it, then no Challenge could be revealed. Otherwise you would have a free yet munchy way to Recon.
I'm at work and don't have a RBT handy, so I can't say if anything directly covering this is B&W in the rules.
** Also, your mailer is overriding SRCard's address in the reply-to field if you could check into it. Thanx!
> A player recently started sending 0 (yes, zero) Runners on runs. Is this > legal, and what effects/benefits can it possibly have? Can that player > uncover any Challenge?
Technically.. well, I suppose you *could* send zero Runners on a shadowrun, especially if you were using Fuchi or Z-Zone (where Runners visit a Location instead of the 'run). To be a little less dodgy, there's nothing specifically preventing you from doing so, but it seems against the spirit of the rules.
You could assign six Runners to Indirect Fire support -- four with FN HARs and two with Remington 750s -- and pretty much maul any Challenge that passes your way. (fourteen points of damage, plus possibly ammunition.) But, without a 'man on the scene', all your snipers won't know who or where to shoot at. Also, there's no way to skill-sleaze certain challenges (Corpselight, for instance) and it will certainly ruin the effect of others (Gut Check or Nets, where all the Runners are in the safehouse).
It makes sense to me that at least one Runner needs to be present on the run - not assisting on the run - for the run to proceed. Or succeed, for that matter. When you use Indirect Fire, Deckers, and so on, you get an added benefit, but at a certain risk.
------------------------------------ With nomads I am numbered. -- E. MacColl
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