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Mailing List Logs for ShadowRN

Message no. 1
From: "Abadia, Teos" <Teos.Abadia@****.COM>
Subject: Re: Adam Bomb Deck - joining another person's run
Date: Mon, 10 Nov 1997 14:28:33 -0500
> ----------
> From: Conrad Mikaelian[SMTP:MLoki@***.COM]
> 4 - Adam Bomb
> this is the hardest ingredient to get since he came out as a promo
> 3 - Cortex Bomb
> most people will trade you one of these in a heart beat
> 4 - Yamaha Rapiers
> only because they can be used to join somebody elses shadowrun
>
>
How does running on another person's run work? Do you share the fame if
your runner completes the objective with the rest of the other player's
team? I imagine you can't join the team if there are already 6 runners
present?

Thanks,

Teos.
Message no. 2
From: Nemein <nemein@**********.COM>
Subject: Re: Adam Bomb Deck - joining another person's run
Date: Mon, 10 Nov 1997 11:33:07 -0800
---"Abadia, Teos" <Teos.Abadia@****.COM> wrote:
>
> How does running on another person's run work? Do you share the fame
> if your runner completes the objective with the rest of the other
> player's team? I imagine you can't join the team if there are
already
> 6 runners present?
>
> Thanks,
>
> Teos.
>

If I recall correctly, the runner essentially comes under the running
player's control. You don't get a share of anything, unless of course
you and the player work out some sort of deal. More than likely
though you will get your runner killed, of course it is Adam, or
someone with a Cortex Bomb ;-) all the better.
==
Forrest My opinions... Your delete key...
aka Nemein Best when both are used freely :-)

Shadowrun: www.geocities.com/Area51/Zone/3056/srccg.html
Last updates - SRCard List ideas: 13 Oct '97
My ideas: 23 Oct '97 (Now over 50!)
Doomtrooper: www.geocities.com/Area51/Zone/3056/dtccg.html
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Message no. 3
From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: Adam Bomb Deck - joining another person's run
Date: Sun, 9 Nov 1997 10:05:55 -0800
Abadia, Teos wrote:

> > From: Conrad Mikaelian[SMTP:MLoki@***.COM]
> > 4 - Adam Bomb
> > this is the hardest ingredient to get since he came out as a promo

Easy as pie to trade for, though.

> > 3 - Cortex Bomb
> > most people will trade you one of these in a heart beat

That and Gyro Stabilizers.

> > 4 - Yamaha Rapiers
> > only because they can be used to join somebody elses shadowrun


> How does running on another person's run work? Do you share the fame if
> your runner completes the objective with the rest of the other player's
> team? I imagine you can't join the team if there are already 6 runners
> present?

Normal team rules would still apply; the sick thing is you could use the
Rapier to prevent a Decker from joining in later on :P

Note that, unless the shadowrunning player has a fit of generosity, you
don't get jack for assisting him. That's the idea, with the Trojan
Horse deck - you give him goodies he can't refuse and doesn't want.

Of course, Adam Bomb is a sucker for some types of Challenges - he might
take 4 damage from a Highway Showdown (or Big Chase - I get the two
confused), then get sent home from a Nets -- where a Tempest turns and
makes him go boom!

While it's a nifty "concept" deck, I couldn't see really playing with
it; there are only four Rapiers, after all, and if you don't pull one
immediately, you may be stuck picking up pieces of your own Runners.

(Other cards to add - Wheeler would be a definite choice, and real cheap
with an Adam in play; maybe a Redline or two or three to help get the
Rapiers out.. Z-zone, Bar Fights, and Runners on Retainer to keep
knocking heads.. the question is, with so many
designed-to-be-expendable Runners, how do you do anything yourself?)

-Mb
Message no. 4
From: "(No Name Available)" <mothman@**********.COM>
Subject: Re: Adam Bomb Deck - joining another person's run
Date: Tue, 11 Nov 1997 08:54:38 -0600
>>>How does running on another person's run work? Do you share the fame if your
runner completes the objective with the rest of the other player's team? I imagine you
can't join the team if there are already 6 runners present?<<<

Correct. You can't.
If you join another player's run, you're basically helping him out
(although that's clearly not the intent of the Adam Bomb
deck—insidiously evil idea—I like it!). He still gets any and all Rep.
points earned.
--
mothman@**********.com

"It's more fun to compute"
—Kraftwerk
Message no. 5
From: Conrad Mikaelian <MLoki@***.COM>
Subject: Re: Adam Bomb Deck - joining another person's run
Date: Tue, 11 Nov 1997 14:09:42 -0500
In a message dated 97-11-10 22:18:22 EST, you write:

<<Of course, Adam Bomb is a sucker for some types of Challenges - he might
take 4 damage from a Highway Showdown (or Big Chase - I get the two
confused)>>

If you use Highway Showdown, Big Chase, Fusion Gate, and Ambushed en Route
you can make sure Adam gets it on your opponents run.

<< While it's a nifty "concept" deck, I couldn't see really playing with
it; there are only four Rapiers, after all, and if you don't pull one
immediately, you may be stuck picking up pieces of your own Runners.>>

Squatters take care of the Rapier problem, and Bulldog Vans help keep your
other runners from getting tagged

<<The question is, with so many designed-to-be-expendable Runners, how do you
do anything yourself?)>>

If your opponents kill off most of the challenges it makes your job alot
easier. Add a few Rampaging Mutant, Just a Rumers and you should be through.

Btw - I haden't thought of Runners on Retainer. That's a good one.
Message no. 6
From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: Adam Bomb Deck - joining another person's run
Date: Mon, 10 Nov 1997 07:25:37 -0800
> <<Of course, Adam Bomb is a sucker for some types of Challenges - he might
> take 4 damage from a Highway Showdown (or Big Chase - I get the two
> confused)>>

> If you use Highway Showdown, Big Chase, Fusion Gate, and Ambushed en Route
> you can make sure Adam gets it on your opponents run.

And, of course, if he runs into a Basilisk or Feeding Ghouls, there goes
your deck. :P

> << While it's a nifty "concept" deck, I couldn't see really playing
with
> it; there are only four Rapiers, after all, and if you don't pull one
> immediately, you may be stuck picking up pieces of your own Runners.>>

> Squatters take care of the Rapier problem, and Bulldog Vans help keep your
> other runners from getting tagged

Problem is getting the cards out in the first place - hence the need for
Wheelers, really.
Onec they're out, it's okay; when you're thirty cards into the game and
haven't drawn a single Rapier, things look bad.

Rapiers also have another problem: No Indoor Objectives.

(Evil thought: Wheeler + DocWagon Gold...)

And Bulldogs can't completely protect your Runners, especially if you've
got two Bombs in play (eck!)

> <<The question is, with so many designed-to-be-expendable Runners, how do you
> do anything yourself?)>>

> If your opponents kill off most of the challenges it makes your job alot
> easier. Add a few Rampaging Mutant, Just a Rumers and you should be through.

Really depends on which Challenges are left. Given Adam's Fame-2, you
should be able to crank out some Big Tough Guys, though.

-Mb

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