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Mailing List Logs for ShadowRN

From: Ferris Bueller <nons1@*******.COM>
Subject: A deck of Mine.
Date: Mon, 15 Jun 1998 10:03:11 CDT
Hey all. I finally came from the shadows so you can rip into me about
my deck. So here it is.

I have come with this conclusion with my deck. I'm not going to change
it until a new set comes out or I get throughly romped. This deck
hasn't ever been romped. I have probably played about 30 games. I have
never lost a best out of three. The total losses are only a couple, but
I think in 30 games anything (including the Weisman deck) will lose.
This covers about 5 differents decks. But no theme decks from UW, this
is where I could use some help. 3 I built myself and 2 the other guy
built.

60 cards plus 9 objectives.


19 runners

4 Ice Queens

To use with Sticky Fingers. I don't play with any rockers, I would
rather mess up with their plans

Marek
Skag
Hawkwind
Scarecrow
2 Tinkerbell
1 Duncan
1 Foxy Roxy
Macabre

A little sleezing. The 2 Tinkerbell are for Maglocks. I hate Maglocks.

Cherry Bomb
Stomper
Drake
Lord Torgo

If you exclude Lord Torgo, the avg cost of runners is 4.2 yen. I only
slap out Lord Torgo if I need to kill a lot of elves or I need some
power. But I usually only have him out for a round or two if I put hime
out there.

7 Gear cards

2 Defiance Shotgun
2 Katana
3 Sticky Fingers

I think that Defiance Shotgun (+4/0 for 3 bucks) is a good card. It
stops the wanted and gives people a ggod boost for things with Armor 2
and 3.

1 Location

Club Vortex

I love this card. I keeps people turned, no Wanted. And I can use the
drugs for an emergency. If they are going to die, they better kill
something first.



12 Specials

Nerps!
Skills to pay the Bills.
Blindsided
State of Confusion
2 Green apple quicksteps
2 Wanted
2 Just a rumor
2 Luck O' the Irish

I love SOC. It is so versitle. Also I really Hate LotI because it
doesn't always work. The one downside to this game (for me) is the dice
rolling. Just a Rumor is a card that I love. For me I can always roll
to get this card to work. I keeps the alarm not triggered, and if I
can't handle something, well...

19 Challenges

2 Widow's trap
2 Elite Security Mage
2 Big Chase
2 Highway Showdown
2 Lone Star Crowd Control
3 Maglocks
Guardian Dracoform
Hellhound
Killer Drone
Fusion Gate
booby trap
Mindfield

This might be too many challenges in a 60 card deck, but that is just
me. The Big Chase and Highway Showdown's are for little sleaze decks,
and I have enough to hold back a Bully Deck (Maglocks or LSCC).
Hellhound and Killer Drone, to kill or make sure that they go home
becuase of fatigue.

If I counted right, that is only 58 cards. Which means that you can
tell me about 2 cards that I should slap in.

9 Objectives

2 Harlequin's game
2 Tiki Head Enigma
Operatio up and Over
Dunkelzahn's Black Book
3 Sucker Runs.

I my estimation, I think that this a bully sleaze deck. I have a wide
variety of sleazers, but their is some power. (Just not too much to
become cheezy.) This is why Har. Game and Tiki Head. I feel that
sucker run is an awesome card. It makes bluffing very important

Well, that does it. I hope you will spend a couple of minutes mouthing
me. I don't care. I do want to know what to put in those final 2
slots.





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These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.