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From: Matt Breton <mbreton@**.NETCOM.COM>
Subject: AEX: Challenges [25]
Date: Fri, 23 Oct 1998 19:38:56 -0500
* CHALLENGES *

AMAHUECO INDIANS / Challenge (Outdoor)
6/6. If Jivaro Indians have previously been revealed on this shadowrun, treat Amahueco
Indians
as a bluff.
If Amahueco Indians is not sleazed, owner may place a -1/-1 token on Amahu eco Indians to
deal
2 damage to target Runner. (Owner may place multiple tokens on Amahueco Indians this
way.)
Sleaze: Stealth-3.
"How tough can they be?! All they've got are wooden spears!"

AMAZONIAN RAIN FOREST / Challenge (Awakened)
If alarm has been triggered, place Amazonian Rain Forest in owner's safehous; otherwise,
trash
Amazonian Rain Forest. At the beginning of each of owner's turns, controller may roll D6:
1-2: Trash Amazonian Rain Forest.
3+: Treat target Location as a copy of Amazonian Rain Forest. Location's owner may turn a
Runner with Attack Rating greater than 3 to 'revert' Location back to n ormal.
"There *was* a trail there ... "

AZTLAN MILITIA / Challenge (Personnel)
If the alarm is triggered, trash Aztlan Militia and roll D6 for each Runner (+2 if owner
frags Aztlan
Militia instead of trashing it). On 6+, trash Runner.
Sleaze: Firearms-3
[A charging mob of warriors, their eyes glowing fanatically.]

CORNERED! / Challenge (Miscellaneous)
Each present Runner takes 1 armor-piercing damage.
Owner may turn one Runner in his safehouse to attack target shadowrunning Runner.
Sleaze: Leadership-2 OR Social-2.

CRAZED DRONE / Challenge (Electric)
12/14 (A1). Unique. If shaowrunning team cannot defeat Crazed Drone, owner may choose up
to four Runners in his safehouse to attack Crazed Drone. If they defeat Crazed Drone, he
may
continue on shadowrun as if it were his turn.
Sleaze: Decking-2 OR Tech-2.

DOPPELGÅNGER / Challenge (Personnel)
Unique. When Doppelganger is revealed, it has a Threat rating equal to a random present
Runner. Doppelganger does not trigger the alarm.
If Doppelganger is defeated in combat, roll D6. 1-4: No effect. 5+: You killed the
*wrong* copy!
Trash Runner, return Doppelganger to the Challenge stack, and the shadowrun is ended.
Concept: Donald Arganbright

DZOO-NOO-QUA / Challenge (Awakened)
6/8 (A1). Roll D6 whenever spells are used against Dzoo-Noo-Qua. On a 5+, cancel the
effect
of that spell. Runners damaged by Dzoo-Noo-Qua lose 1 Essence for each point of damage
inflicted upon them.
Sleaze: Athletics-1, Stealth-1 OR Firearms-1, Gunnery-1.

HURRICANE FENCING / Challenge (Barrier)
0/8. You may play Hurricane Fencing face up on an Objective. If played this way,
Hurricane
Fencing does not count toward maximum Challenges. Runner team must encounter Hurricane
Fencing before encountering the Objective.
Hurricane Fencing gains +0/+4 for each additional Hurricane Fencing face up on this
Objective.
If played face down, Hurricane Fencing has a sleaze rating of Technical-1.

JIVARO INDIANS / Challenge (Outdoor)
6/6. If Amahueco Indians have previously been revealed on this shadowurn, treat Jivaro
Indians
as a bluff.
If Jivaro Indians is not sleazed, owner may place a -1/-1 token on Jivaro Indians to place
a
Poisoned Arrow token on target Runner. (Owner may place multiple tokens o n Jivaro
Indians
this way.) A Runner holding a Poisoned Arrow token may not be affected by Biotech.
Sleaze: Firearms-1, Stealth-2.

LOUP-GAROU / Challenge (Awakened)
6/6 (A1). If Loup-Garou is not sleazed, place it in shadowrunning player's safehouse.
Roll D6
whenever a Runner leaves that player's safehouse (to visit a Location, etc.). On a 5+,
that
Runner enters combat with Loup-Garou. Trash Loup-Garou after combat.
Sleaze: Firearms-1, Sorcery-1.

PALE MOON SOCIETY / Challenge (Street)
7/7 (A1). Shadowrunning player may trash one card from his hand for each Runner on the
shadowrunning team to prevent the alarm from being triggered. (Team must still fight Pale
Moon Society.)
Sleaze: Athletics-1, Firearms-1, Melee-1.

PIT TRAP / Challenge (Barrier)
A random present runner without Athletics is trapped (out of play). If the shadowrun is
unsuccessful, trash that Runner; otherwise, return that Runner to owner's safehouse at the
end fo
shadowrun.
Sleaze: Atheletics-3.

QUETZLCOUATL / Challenge (Awakened)
8/12. (A1) Unique. Shadowrunning player may discard any number of cards from his hand
when Quetzlcouatl is revealed.
When combat begins, Quetzlcouatl gains +1/+0 for each card remaining in shadowrunning
player's hand.
Sleaze: Conjure-3 OR Sorcery-3.
[A huge winged and feathered snake, outlined by a shimmering glow.]

RIOT SQUAD / Challenge (Personnel)
6/7 (A1). 2¥: Reveal a random Challenge defending this Objective and add its Threat
Rating to
Riot Squad's. (That Challenge is not affected by this combat).
Sleaze: Firearms-2 OR Gunnery-2.

SACRED DEER / Challenge (Outdoor/Awakened)
5/6. Runners with Virus tokens may not damage Sacred Deer.
Sleaze: Athletics-2 OR Stealth-2.
"They say forms can be seen in the mists of Mount Shasta -- whether they are deer, or
spirits, or
both, people will not say."

SELF-DESTRUCTIVE NANOPHAGE / Challenge (Electrical)
Whenever a Self-Destructive Nanophage is revealed on a shadowrun, place a Self-Destruction
token on the Objective it is defending. If an Objective has more than two
Self-Destruction
tokens on it, trash all Challenges defending it and frag that Objective.
When Self-Destructive Nanophages are trashed, they are fragged and their owner gains
1¥.
Sleaze: Decking-3.

SERVANTS OF THE WORM / Challenge (Awakened)
If Servants of the Worm are Reconned, trash them immediately.
When Servants of the Worm are revealed during a shadowrun, attach them to the Objective it
is
defending. (Once revealed, Servants of the Worm does not count toward the maximum number
of Challenges.) When this Objective is scored, reduce the Reputation award by 5. If
Saeder-
Krupp is in play, it earns those points instead.

SIOUX WILDCATS / Challenge (Personnel)
7/7 (A1). +1/+1 (A+1) if Wildcats were the top Challenge in a Challenge stack when the
shdaowrun began.
Sleaze: Gunnery-2.

SNOW MOOSE / Challenge (Outdoor/Awakened)
6/6. Any modifiers to Snow Moose's Threat Rating are doubled.
Sleaze: Athletics-2, Stealth-1 OR Melee-3.
[A giant bull moose, snorting; beneath its enormous hooves, an Amerindian warior lies
trampled,
bow and arrows scattered on the ground.]

SNOWSHOE HARE / Challenge (Miscellaneous)
Beginning with the shadowrunning player and continuing clockwise, each player has the
option of
revealing the top card of their Objective pile. Treat this as the actual Objective being
pursued (in
terms of bonuses to Challenges, Reputation and Bonus, etc.).
"We followed the rabbit to a large hole in the ground ... "

SOCIAL ACTIVISTS / Challenge (Personnel)
If shadowrunning player has negative Reputation, the alarm is automatically triggered and
he
loses an additional 10 Reputation. Any Anti-social Runners are returned to the safehouse.
Sleaze: Social-3.

SPOTTED SKUNK / Challenge (Outdoor/Awakened)
0/1. Spotted Skunk may not be sleazed and does not trigger the alarm.
All present Runners are -1/-0 and considered Anti-social until the end of next turn.

SURVEILLENCE DRONE / Challenge (Electrical)
Play Surveillence Drone face up on a Challenge stack. During your Objective phase, you
may
look at one random Challenge played on Objective Surveillence Drone is defending. If
Surveillence Drone is sleazed during a shadowrun, return it to owner's hand; otherwise it
is
trashed.
Sleaze: Stealth-2

TIPARILLA INDIANS / Challenge (Outdoor)
6/6. Tiparilla Indians receive +2/+2 for every non-Amerindian Runner present. If the
shadowrunning team has at least five different skills, treat Tiparilla Indians as a bluff.
"Can you walk the unseen paths, white man? Can you feel the rain on tomorrow's wind,
or catch
the shadow of tomorrow's buffalo?"

TOXIC WASTELAND / Challenge (Outdoor)
Toxic Wasteland does not trigger the alarm.
Roll D6 for each Runner (+1 for each Toxic Wasteland previously revealed on this
shadowrun).
5+: Place a -1/-1 Virus token on Runner. (An unwounded Runner may turn to remove all
Virus
tokens on him.)

Further Reading

If you enjoyed reading about AEX: Challenges [25], you may also be interested in:

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.