|From:||Matt Breton <mbreton@**.NETCOM.COM>|
|Subject:||AEX: Contacts |
|Date:||Fri, 23 Oct 1998 19:40:42 -0500|
BARKEEP / Contact (Street) / 3¥
Play on target Street Location or Bar. Whenever that Location is used or visited, you may
Runner you control to use or visit that Location. Pay all costs as normal.
BASKET WEAVER / Contact (Amerindian) / 3¥
Turn an Amerindian Runner to visit Basket Weaver. (Runners visiting Basket Weaver remain
present until the end of your next turn, and do not unturn during the Refresh phase.)
1¥: Substitute a Runner on your shadowrunning team with a Runner present with Basket
BEAR DOCTOR SOCIETY / Contact (Amerindian) / 2¥
Use only once per turn, and only during your Legwork.
Pay X¥ and roll D6. X+: Remove X damage from target Runner.
[A shaman dressed in bear-furs and painting symbols on an obviously sickwoman.]
BORDER PATROL / Contact / 5¥
Whenever a Runner is deployed, roll D6.
1-4: -1/-0 to Runner until the end of the turn.
5+: Owner of Runner must pay 1¥ or Runner is arrested (return Runner to owner's hand)
GOVERNMENT BUREAUCRAT / Contact (Political) / 4¥
Players may not voluntarily trash cards at the end of their turn, nor may they draw more
cards during their Refresh phase.
"Yeah, yeah, yeah, I'll get around to it - can't you see I'm buried in paperwork
MR. GREEN / Contact (Street) / 3¥
Play on target Contact. This Contact gains Upkeep: 1¥.
[Sleazy-looking man in a pinstripe suit and fedora, holding up a fistful of bills.]
"That's 'green' as in 'GREEN', chummero!"
NAVAJO SCOUT / Contact (Amerindian) / 0¥
Use only during your Legwork phase.
3¥: You may look at the top Challenge in target player's Challenge stack. If the card
an Outdoor Challenge, you may frag Navajo Scout to trash that card.
[A deep thicket. Just barely visible is the glint of a nocked arrow; behind it, the cold
eyes of a
warrior waiting in ambush.]
SEAL HUNTERS / Contact / 2¥
Trash Seal Hunters to deal 2 damage to target Awakened Challenge.
Frag Seal Hunters when target Awakened Challenge is trashed. Frag Challenge instead.
SNAKE HANDLER / Contact / 3¥
Once per turn, you may turn a Runner to visit Snake Handler to force target player to
random card from his hand. If visiting Runner does not have Biotech, he takes one armor-
You may frag Snake Handler to force target player to discard his entire hand. Target
gains 1¥ for each card trashed this way.
Concept: Ryan Smith
SPIRIT GUIDE / Contact (Amerindian) / 1¥
Turn a Tribal Shaman to visit Spirit Guide. Frag the top card of your draw pile, and then
the next card to all players. If it is not a Gear/Spirit or Spirit Challenge, place it on
the bottom of
your draw pile. Continue revealing cards until your reveal a Gear/Spirit or Spirit
SURVIVALIST CULT / Contact / 3¥
All your Runners gain +0/+1. Armor costs -1¥ to deploy on your Runners.
Whenever one of your Runners is fragged, roll D6.
1-4: Runner is trashed instead of fragged.
5+: Frag a random Runner you control.
"Either we all stand together -- or we all die together!"
TRIBAL FOLKLORIST / Contact (Amerindian) / 3¥
May only be used once per turn.
Frag the top card in your trash pile to gain 1 Reputation.
"Keep the fire low but burning. The night is long."
By far, THE hardest cards for me to come up with.