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Mailing List Logs for ShadowRN

From: Matt Breton <mbreton@**.NETCOM.COM>
Subject: AEX: Specials [12]
Date: Fri, 23 Oct 1998 19:43:04 -0500
* SPECIALS *

A GAME OF TURTLES AND GULLS / Special / 6¥
All Runners who have a higher Body than their Attack Rating become Turtles: Reduce their
Attack rating to 0 and double their Body and Armor.
All Runners who have a higher Attack than their Body Rating become Gulls: Double their
Attack
Rating. Gulls may not benefit from armor.
Neither Turtles nor Gulls may use skills.

COUNTING COUP / Special (Agenda) / 5¥
For each of target opponent's Runners you have killed in Ru nner-on-Runner combat, roll
D6.
1-2: Receive 1¥.
3-4: No effect.
5+: Receive 2 Reputation.

DAZZLING WATERFALL / Special (Environment) / 4/1¥
Play on an Objective that does not prohibit Outdoor Challenges Only one Dazzling
Waterfall
may be played on an Objective. Runners without Stamina suffer double Fatigue. Runners
with
Stamina suffer Fatigue as normal.
Concept: Donald Arganbright / Teos Abadia

DEEP THICKET / Special (Environment) / 3¥
Play on an Objective that does not prohibit Outdoor Challenges. All Challenges defending
this
Objective require Stealth +1 to sleaze.
Concept: Teos Abadia

INSIDE JOB / Special / 3¥
Play before you Recon a Challenge. You may turn Runners with skills to meet the sleaze
rating
to trash that Challenge.

PHOENIX TOTEM / Special (Totem) / 3¥
Play on Shaman. Roll D6 when user is killed. On a 4+, return user to safehouse with no
damage. Trash all Gear user is holding.

PIT OF FIRE ANTS / Special / 4¥
Play on target Runner.
Target Runner is turned and does not unturn during the Refresh phase. Fire Ants inflicts
one
armor-piercing damage to target Runner during owner's Refreash phase. Owner of target
Runner may turn a Runner with Biotech to frag Pit of Fire Ants.

PURITY OF ESSENCE / Special / 3¥
Play on a Runner you control. This Runner may not use Gear during shadowruns. If this
Runner
is present when an Objective is scored, trash Purity of Essence to gain an additional 5
Reputation.
"When you pass through the kivas, you must leave the world behind. You can take
nothing with
you."

THE OLD CALENDAR / Special / 6¥
While The Old Calendar remains in play, the Shadowrun phase comes directly after the
Objective phase, instead of after the Legwork phase. (Return to the normal turn sequence
afterward).

THUNDER ACROSS THE VALLEY / Special / 3¥
Turn Runner you control who is holding a Ranged Weapon to inflict X dam age on target
Runner.
(X = Attack Bonus of Ranged Weapon) If target Runner is holding a Ranged Weapon, he may
turn to likewise inflict damage on your Runner.

TIME IS SHORT / Special / 0¥
Add 4¥ to your Credstick and end your turn immediately.

WOLF TOTEM / Special (Totem) / 2¥
Play on a Shaman. This Runner gains +0/+2 and Stamina. Whenever you begin a shadowrun,
you must commit as many Runners holding Wolf Totems as possible before committing other
Runners.
A Shaman may only hold one Totem.

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.