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Message no. 1
From: Andrew Vass <andrew.vass@**********.COM>
Subject: A few queries
Date: Mon, 29 Dec 1997 16:23:36 +0000
Hi all - i'm new here, and to the game. I've a few questions which i hope
haven't been answered elsewhere or elsewhen recently.

I'm a little confused by the issue of allies and drones. If my mage goes
on a run with an ally, and meets a Mine Field, does the ally count as a
runner? And if not (as i suspect) can it take damage on behalf of the mage
controlling it?

Regarding pumping - is there any limit to how much a challenge can be
pumped? Last night we were playing and my friend was able to pump his mage
strike force 5 times, making it 16/16 A6!! also - when should he announce
he is going to pump - ie can he wait for me to assign damage before he
decides to pump, and can he then pump in increments while seeing what i do
with the dmage, or does it have to all be at once.

Finally - the max nimber of runners on a run is 6 - can they still be
supported by indirect fire, say from an FN HAR or 2?

Thanks

Andrew.
Message no. 2
From: Gallais Guillaume <ggallais@*************.FR>
Subject: Re: A few queries
Date: Mon, 29 Dec 1997 18:48:59 +0000
Andrew Vass wrote:
>
> Hi all - i'm new here, and to the game. I've a few questions which i hope
> haven't been answered elsewhere or elsewhen recently.
>
> I'm a little confused by the issue of allies and drones. If my mage goes
> on a run with an ally, and meets a Mine Field, does the ally count as a
> runner? And if not (as i suspect) can it take damage on behalf of the mage
> controlling it?

YOU SUPPOSED WELL, DAMAGE MUST BE DEALT TO THE RUNNERS AND ONLY TO THEM.

>
> Regarding pumping - is there any limit to how much a challenge can be
> pumped? Last night we were playing and my friend was able to pump his mage
> strike force 5 times, making it 16/16 A6!! also - when should he announce
> he is going to pump - ie can he wait for me to assign damage before he
> decides to pump, and can he then pump in increments while seeing what i do
> with the dmage, or does it have to all be at once.
>
SORRY, BUT YOU CAN PUMP CHALLENGES AS MUCH AS YOU WANT BEFORE THE
"DAMAGE RESOLUTION" BUT AT ONCE.

> Finally - the max nimber of runners on a run is 6 - can they still be
> supported by indirect fire, say from an FN HAR or 2?
>

OF COURSE, THEY CAN : INDIRECT FIRE DOES NOT COUNT AS RUNNERS ON THE
SHADOWRUN

> Thanks
>
YOU'RE WELCOME !

> Andrew.
Message no. 3
From: Brakiss187 <Brakiss187@***.COM>
Subject: Re: A few queries
Date: Mon, 29 Dec 1997 11:32:56 EST
no they dont count as runners with thw mine card....there is no limit to
pumping but it must be announced be for damage is dealt. and the other hhmm
gotta check....get back to ya later.... cya brakiss :P
Message no. 4
From: Jyster !!! <jyster007@*******.COM>
Subject: Re: A few queries
Date: Mon, 29 Dec 1997 11:58:36 PST
>Hi all - i'm new here, and to the game. I've a few questions which i
hope
>haven't been answered elsewhere or elsewhen recently.
>
>I'm a little confused by the issue of allies and drones. If my mage
goes
>on a run with an ally, and meets a Mine Field, does the ally count as a
>runner? And if not (as i suspect) can it take damage on behalf of the
mage
>controlling it?

This Im not to sure about, but I believe it does not count
as another runner and it can take the damage instead.

>Regarding pumping - is there any limit to how much a challenge can be
>pumped? Last night we were playing and my friend was able to pump his
mage
>strike force 5 times, making it 16/16 A6!! also - when should he
announce
>he is going to pump - ie can he wait for me to assign damage before he
>decides to pump, and can he then pump in increments while seeing what i
do
>with the dmage, or does it have to all be at once.

He can pump it as much as he wants, I think he has to do it
before damage is assigned.

>Finally - the max nimber of runners on a run is 6 - can they still be
>supported by indirect fire, say from an FN HAR or 2?

The max runners are equal to 6 including deckers, indirect
fire. This was handed down by FASA.
>Thanks
>
>Andrew.
>


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Message no. 5
From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: A few queries
Date: Mon, 29 Dec 1997 10:39:57 -0800
Andrew Vass wrote:

> Hi all - i'm new here, and to the game. I've a few questions which i hope
> haven't been answered elsewhere or elsewhen recently.

> I'm a little confused by the issue of allies and drones. If my mage goes
> on a run with an ally, and meets a Mine Field, does the ally count as a
> runner? And if not (as i suspect) can it take damage on behalf of the mage
> controlling it?

Ally Spirit, I assume. Since it doesn't have a Threat Rating, it
doesn't count as a Runner.
In fact, *no* Spirits or Drones (or Critters or Frames) count toward the
Mine Field. Challenges
that indicate a "Runner" in their text -- this includes Hellhounds,
Booby Traps, and so on --
only affect Runner cards, not Gear.

> Regarding pumping - is there any limit to how much a challenge can be
> pumped? Last night we were playing and my friend was able to pump his mage
> strike force 5 times, making it 16/16 A6!! also - when should he announce
> he is going to pump - ie can he wait for me to assign damage before he
> decides to pump, and can he then pump in increments while seeing what i do
> with the dmage, or does it have to all be at once.

The only limit (besides nuyen) affects thoser challenges with a +/-
notation (Halloweener Hell, Yak Turf, and so on). You can't pump those
Challenges into "negative Body" -- onec they hit 0, you stop pumping.

Pumping can be done at any time before combat -- damage is resolved
instantaneously, so (assuming he plays something Stingerish like a
Walther Palm Pistol or Stimpatch) pumping it after damage has been dealt
out will do no good.

> Finally - the max nimber of runners on a run is 6 - can they still be
> supported by indirect fire, say from an FN HAR or 2?

The maximum of six includes Indirect Fire, Deckers, and so on.

So you could have:

One Runner present on the Run (Torgo)
One Decker assisting (with, say, Crash)
One Runner using Indirect Fire
One Runner using the Sniper's Roost
One Runner (Red Widow) to be added later
One Runner (with Yamaha Rapier) to be added after that.

I've always played where you just declare "present" Runners atthe
beginning of the shadowrun phase, and then add Runners to taste -- but
never more than six total, even if some get GAQqed, trashed, or
whatever.

It's also my understanding that if there are ever no present Runners on
the shadowrun, the run is over -- even if there are still Runners
assisting in other manners.


-Mb
Message no. 6
From: Norman McLeod <sauta@******.COM>
Subject: Re: A few queries
Date: Wed, 31 Dec 1997 12:40:51 -0800
> > Regarding pumping - is there any limit to how much a challenge can be
> > pumped? Last night we were playing and my friend was able to pump his mage
> > strike force 5 times, making it 16/16 A6!! also - when should he announce
> > he is going to pump - ie can he wait for me to assign damage before he
> > decides to pump, and can he then pump in increments while seeing what i do
> > with the dmage, or does it have to all be at once.
>
> The only limit (besides nuyen) affects thoser challenges with a +/-
> notation (Halloweener Hell, Yak Turf, and so on). You can't pump those
> Challenges into "negative Body" -- onec they hit 0, you stop pumping.

NOT TRUE!!

It spcifically states in the rule book that you CAN pump cards below zero body!
Message no. 7
From: "Whitehill, Chris" <chwh@***.COM>
Subject: Re: A few queries
Date: Wed, 31 Dec 1997 11:32:58 -0700
This is the rules excerpt:
Some pumpable cards increase the card's Attack Value but lower its Body:
for example, +2/. Pumping such a card until the Body drops to 0 kills
the card. Trash a card with a modified Body of 0 after the card inflicts
damage.

Since there is no mention of negative body, I am assuming you must stop
at 0.
But I don't see anything specific about pumping cards below zero.
-Chris-

>-----Original Message-----
>From: Norman McLeod [SMTP:sauta@******.COM]
>Sent: Wednesday, December 31, 1997 1:41 PM
>To: SRCARD@********.ITRIBE.NET
>Subject: Re: A few queries
>
>> > Regarding pumping - is there any limit to how much a challenge can be
>> > pumped? Last night we were playing and my friend was able to pump his
>>mage
>> > strike force 5 times, making it 16/16 A6!! also - when should he
>>announce
>> > he is going to pump - ie can he wait for me to assign damage before he
>> > decides to pump, and can he then pump in increments while seeing what i
>>do
>> > with the dmage, or does it have to all be at once.
>>
>> The only limit (besides nuyen) affects thoser challenges with a +/-
>> notation (Halloweener Hell, Yak Turf, and so on). You can't pump those
>> Challenges into "negative Body" -- onec they hit 0, you stop pumping.
>
>NOT TRUE!!
>
>It spcifically states in the rule book that you CAN pump cards below zero
>body!
>
Message no. 8
From: Crane <jack9@*********.NET>
Subject: Re: A few queries
Date: Wed, 31 Dec 1997 14:04:06 -0800
At 11:32 AM 12/31/97 -0700, you wrote:
>This is the rules excerpt:
>Some pumpable cards increase the card's Attack Value but lower its Body:
>for example, +2/. Pumping such a card until the Body drops to 0 kills
>the card. Trash a card with a modified Body of 0 after the card inflicts
>damage.
>
>Since there is no mention of negative body, I am assuming you must stop
>at 0.
>But I don't see anything specific about pumping cards below zero.
>-Chris-
>
>>-----Original Message-----
>>From: Norman McLeod [SMTP:sauta@******.COM]
>>Sent: Wednesday, December 31, 1997 1:41 PM
>>To: SRCARD@********.ITRIBE.NET
>>Subject: Re: A few queries
>>
>>> > Regarding pumping - is there any limit to how much a challenge can be
>>> > pumped? Last night we were playing and my friend was able to pump his
>>>mage
>>> > strike force 5 times, making it 16/16 A6!! also - when should he
>>>announce
>>> > he is going to pump - ie can he wait for me to assign damage before he
>>> > decides to pump, and can he then pump in increments while seeing what i
>>>do
>>> > with the dmage, or does it have to all be at once.
>>>
>>> The only limit (besides nuyen) affects thoser challenges with a +/-
>>> notation (Halloweener Hell, Yak Turf, and so on). You can't pump those
>>> Challenges into "negative Body" -- onec they hit 0, you stop
pumping.
>>
>>NOT TRUE!!
>>
>>It spcifically states in the rule book that you CAN pump cards below zero
>>body!
>>
>
>

I agree that there is nothing mentioned specifically about pumping a card
below zero, and I think everyone can agree that cards that can only be
pumped to 0 are Inferior compared to things that can pump infinitely. I
think, for balance among challenges (to make them as evenly useful as
possible), you should be able to pump beyond 0, IMHO.
Message no. 9
From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: A few queries
Date: Wed, 31 Dec 1997 11:49:29 -0800
> I agree that there is nothing mentioned specifically about pumping a card
> below zero, and I think everyone can agree that cards that can only be
> pumped to 0 are Inferior compared to things that can pump infinitely. I
> think, for balance among challenges (to make them as evenly useful as
> possible), you should be able to pump beyond 0, IMHO.

I believe this was handled by email from Mike Nelson; no, you can't pump
past zero.

I don't agree that the +/- pumpers are weaker than the +/+ pumpers.
Ancients' Turf requires Piloting-2 (easy, especially with Riggers) or
Street-3; Halloweeners have a sleaze of Social-2 and Street-2, two of
the rarer skills; Yak Attack requires Social-2 or Street-2, and
benefits from being a "Street" only Challenge - playable indoors or out,
and unsleazable by Sleep, Invisibility, or Sleaze. The +/- pumpers all
benefit that they pump on just one yen, compared to two or three for
most of the +/+ pumpers. For the most part, I've yet to see a +/+
pumper ever get pumped more than four or five Y, but that may just be a
play issue.


-Mb
Message no. 10
From: Norman McLeod <sauta@******.COM>
Subject: Re: A few queries
Date: Wed, 31 Dec 1997 18:39:35 -0800
Well, sorry about that, I could have sworn I read something abouth that. Nothing states
that it is illegal to pump cards below zero, So I muast assume that you can, otherwise
cards like Halloweener hell, Ancients Turf, and Yak Attack would really really suck.

Whitehill, Chris wrote:
>
> This is the rules excerpt:
> Some pumpable cards increase the card's Attack Value but lower its Body:
> for example, +2/. Pumping such a card until the Body drops to 0 kills
> the card. Trash a card with a modified Body of 0 after the card inflicts
> damage.
>
> Since there is no mention of negative body, I am assuming you must stop
> at 0.
> But I don't see anything specific about pumping cards below zero.
> -Chris-
Message no. 11
From: Loki <daddyjim@**********.COM>
Subject: Re: A few queries
Date: Wed, 31 Dec 1997 15:49:41 -0800
---Matb <mbreton@**.NETCOM.COM> wrote:
>
> I believe this was handled by email from Mike Nelson; no, you can't
pump
> past zero.

Exactly. That's the word we got from Jim Nelson. (BTW Skuzzy's name is
Mike Nielsen).

> I don't agree that the +/- pumpers are weaker than the +/+ pumpers.
> Ancients' Turf requires Piloting-2 (easy, especially with Riggers) or
> Street-3; Halloweeners have a sleaze of Social-2 and Street-2, two of
> the rarer skills; Yak Attack requires Social-2 or Street-2, and
> benefits from being a "Street" only Challenge - playable indoors or
out,
> and unsleazable by Sleep, Invisibility, or Sleaze. The +/- pumpers
all
> benefit that they pump on just one yen, compared to two or three for
> most of the +/+ pumpers. For the most part, I've yet to see a +/+
> pumper ever get pumped more than four or five Y, but that may just
be a
> play issue.

Not to mention my favorite trick of tossing a +/- pumpable on an
Objective that gives a bonus to body (i.e. Fort Knocks, Operation
Cottonmouth, etc.) so I can squeeze 2 or 3 more pumps outta them
before hitting a body of zero. ;o)

-== Loki ==-
SRCard FAQ: www.primenet.com/~gamemstr/srstuff/tcgfaq1.htm
+---------------------------------------------------------------+

+---------------------------------------------------------------+
Fearless Leader of the Shadowrun Trading Card Game Mailing List
Poisoned Elves: www.primenet.com/~gamemstr
SRTCG trade lists last updated 12/3/97

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Message no. 12
From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: A few queries
Date: Wed, 31 Dec 1997 12:34:16 -0800
Loki wrote:
> > I believe this was handled by email from Mike Nelson; no, you can't
> > pump past zero.

> Exactly. That's the word we got from Jim Nelson. (BTW Skuzzy's name is
> Mike Nielsen).

I *always* get these two confused. Esh -- no wonder neither returns my
mail!


-Mb

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