From: | Loki <daddyjim@**********.COM> |
---|---|
Subject: | Re: Ally Spirit Question |
Date: | Sun, 19 Oct 1997 16:21:02 -0700 |
>
> > 1. When you have a Shaman w/ a Guardian ally, do you have to turn
the
> > spirit to use it or is it always on, or do you get a chance to say
when it
> > applies and when it doesn't? Can you use a guardian ally to both
boost your
> > character, then trash the spirit to negate a total of 6 damage
taken in the
> > same sequence? (example: I have ShamanX and Roxy on a run and 6
damage
> > comes their way, can ShamanX activate his guardian spirit <if he
has 3
> > different spirits and 2 conjure> to boost himself to 5/6 then
trash the
> > spirit to avoid all of it?)
>
> Like all Gear, the Ally Spirit has to be turned for its bonus to
apply.
> (Just as all Gear is declared by being turned at the beginning of a
> shadowrun - and so a Runner with a PAC, a Ranger Arms, and a
Streetline
> Special doesn't gain all three bonuses, just the bonus from the one
he's
Actually, from a response we got previously from Jim Nelson, it
appears that Ally Spirits don't have to turn to grant their bonus to
the Shaman. I'd say Ally Spirits function more like Cyberware (i.e. -
Muscle Augmentation) than a Streetline Special. In other words, you
don't have to turn your Muscle Aug to gain it's bonuses, you just
receive them by the card being on the Runner.
However, the example you were responding to refers to the Shaman
having three spirits, a Conjure of 2, and still using his Ally Spirit.
This can't happen, the presence of the Ally Spirit and it's granting
the bonus counts as using a spirit and thus counts towards the limit
of two spirits the Shaman may use at a given time.
Here's the paste from our Game Q&A:
Q.Since it doesn't have to be turned to use it, does the Ally spirit
count towards a Shaman's limit of spirits?
A.They still count because even though they don't turn, they ARE used.
-== Loki ==-
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