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Mailing List Logs for ShadowRN

Message no. 1
From: Mark Peterson <talos187@***.EDU>
Subject: Alternate Version of Shadowrun
Date: Tue, 6 Oct 1998 22:02:51 -0700
Just to spice up your lives a little. Give me some feedback on this
one, eh?

If you've ever played Rage, these are my Rage adaptations for Shadowrun.
If you haven't, um....these are my Rage adaptations for Shadowrun. The
game isn't radically altered, but the changes will incur a change of
strategy. In fact, you might actually even find a place for Skillsofts.

Setup:
Objective Deck
Just like normal, choose a minimum of 6 objectives with a total value =

of at least the game minimum. =

Runners
Select any number of runners with a total deployment value of 25¥.
Challenge Deck
Select a minimum of 20 challenges for your challenge deck. =

Supply Deck =

Select a minimum of 25 gear, contacts, locations, and specials.

Play:
It works pretty much the same: You run for objectives and are
blocked by challenges. The differences are as follows:
Your trash never recycles. Dead is dead, gone is gone. The only
exception to this is the challenge deck, which recycles as normal
Shadowrun.
You start with five cards of your supply deck in hand, with a maximum
of six. You get 4¥ a turn as normal, but if you use the draw-up option,=

you only draw up to five(and then a sixth). =

Whenever someone declares a shadowrun, all other players draw three
cards from their challenge deck. Players then play their challenges, up
to the maximum, on the objective. Afterwards, the players place any
remaining cards in their hand in any order on top of their library, or
in the challenge trash, or a combination of the two. After the
shadowrun, regardless of whether or not it was successful, all
challenges on the objective are trashed.
Recon lets you look at the top card of someone's challenge deck.
Browse lets you look at the top two.
Your supply deck may not contain runners. Your challenge deck can,
but since you could only bluff with them, that would be a little strange
a choice.
Some cards, while allowed, are pretty stupid. Ex: Mr. Johnson.

-- =


peace be thy path,

talos landone
Message no. 2
From: Gabe Rosario <Brakiss187@***.COM>
Subject: Re: Alternate Version of Shadowrun
Date: Wed, 7 Oct 1998 01:13:22 EDT
being a veteran rage player since it first came out......i don't see how this
is even a rage format...i mean yeah the two seperate draw piles but that's
about it...


but it is a kewl idea..think i'll give it a try...



i'll try anything once......4-5 times if i like it


brakiss
Message no. 3
From: Mark Peterson <talos187@***.EDU>
Subject: Re: Alternate Version of Shadowrun
Date: Tue, 6 Oct 1998 22:16:39 -0700
It's loosely Rage: You have a set number of characters to start with,
you have a combat (challenge) deck and a sept (supply) deck. That's
about as much Rage as it is, but that's where I got the idea.
--

peace be thy path,

talos landone
Message no. 4
From: Gabe Rosario <Brakiss187@***.COM>
Subject: Re: Alternate Version of Shadowrun
Date: Wed, 7 Oct 1998 01:21:17 EDT
In a message dated 98-10-07 01:19:42 EDT, you write:

<<
It's loosely Rage: You have a set number of characters to start with,
you have a combat (challenge) deck and a sept (supply) deck. That's
about as much Rage as it is, but that's where I got the idea.
--

peace be thy path,
>>
it's a kewl concept...i wish the combat was more rage!!! that would be great
don't you think....of course people that have never played have no idea what
we're talking about.

brakiss
Message no. 5
From: Mark Peterson <talos187@***.EDU>
Subject: Re: Alternate Version of Shadowrun
Date: Tue, 6 Oct 1998 22:29:14 -0700
>of course people that have never played have no idea what
> we're talking about.
>
That's the beauty of it, really, don't ya think?
--

peace be thy path,

talos landone
Message no. 6
From: Mo'ike Manawa <ManawaWolf@***.COM>
Subject: Re: Alternate Version of Shadowrun
Date: Wed, 7 Oct 1998 13:23:00 EDT
In a message dated 98-10-07 01:32:39 EDT, you write:

<< >of course people that have never played have no idea what
> we're talking about.
>
That's the beauty of it, really, don't ya think? >>

Of course those of us that play Werewolf:The Apocalypse know pretty much what
you are talking about as well. GlassWalkers of the World, UNITE!!
Message no. 7
From: Mark Peterson <talos187@***.EDU>
Subject: Re: Alternate Version of Shadowrun
Date: Wed, 7 Oct 1998 11:00:01 -0700
>GlassWalkers of the World, UNITE!!

I love GlassWalkers. Syntax is such a cutie...yeah.

Anyways, did anyone else think anything of my alternate set of rules?


--

peace be thy path,

talos landone
Message no. 8
From: Wildfire <sara.miller@***********.EDU>
Subject: Re: Alternate Version of Shadowrun
Date: Wed, 7 Oct 1998 14:57:16 -0500
>
> Anyways, did anyone else think anything of my alternate set of rules?

I think that it's kind of neat. Reminds me a lot of the "Shadowtech"
games we'd play sometimes. Shadowrun cards, Battletech rules. >:-)

Wildfire
Message no. 9
From: Mark Peterson <talos187@***.EDU>
Subject: Re: Alternate Version of Shadowrun
Date: Wed, 7 Oct 1998 13:05:31 -0700
I've not played BattleTech (at least not the card game). How is it?
--

peace be thy path,

talos landone
Message no. 10
From: Wildfire <sara.miller@***********.EDU>
Subject: Re: Alternate Version of Shadowrun
Date: Wed, 7 Oct 1998 15:36:45 -0500
Mark Peterson wrote:
>
> I've not played BattleTech (at least not the card game). How is it?

Most interesting. Coming from first playing Magic(yeah, yeah, I know
boo, hiss, etc.) It is quite different. First of all, you have as many
attack phases as you feel like until all your mechs are turned, tapped,
whatever word they use. You have no "life", when you are attacked and
can't block the damage, you take that many cards from your stockpile
(read library/deck). First person wiht no cards left loses. Other neat
idea of playing mechs face down whenever and turning them over when you
had enough counters on them to pay the casting cost/¥/etc.


As for Shadowtech rules, when we modified the rules, what happened was
that the object of the game was still to gain enough rep, but the
methods are different.

You have three decks, objective (minimum 10), locations(minimum 6), and
everything else. The objective deck became part of the community pile
of objectives. You placed 5 face down, and replaced when one was
taken. You got one location to start with. You could play any gear or
runners face down at any time. You put 1 counter for each nuyen you
paid on the card. At any time after to paid the nuyen cost, you could
flip it over to consider it in play. You started with 7 nuyen, and got
1 per turn. At the start your turn, you could either fill your hand to
7 cards or take nuyen equal to 7 - # of cards in your hand.

Challenges could be played on the objectives like normal, except there
was only one pile. There was no limit to the number of shadowruns you
had, but all gear was trashed after one use. You could still intercept
shadowruns in progress, too.

Trash pile still cycled, but players could choose to attack your pile
instead of doing a shadowrun. If you didn't intercept and the damage
got through, a number of cards = to the damage get fragged. The players
also gets negative rep = to the number of card fragged that way.

Specials and stingers were the same.

I think thats all the rules. Been awhile. If you've got a question or
think i left our something, post it and I'll see what I can remember.

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.