From: | Matt Breton <mbreton@**.NETCOM.COM> |
---|---|
Subject: | Re: alternative game mechanics |
Date: | Fri, 6 Nov 1998 16:40:55 -0600 |
> >>1 - alternitive ways of winning. For example having a corporate deck
> >>that you win if you end up with 100 nuyen on the cred stick. (I
> > >bought out the world and my name is Microsoft.)
> >Not too sure about this one....All you have to do is just sit there
> >and deploy nothing for 24 turns (including first). That would take all the fun
I get out
> >of the game out of it.
> Yes, but if you deployed nothing for 24 turns, chances are your opponent would.
...Which really wouldn't matter *too* much, since it's possible (not easy, but not *that*
hard either) to prevent your opponent from winning -- Challenges, after all, are free.
I'd bet that I could build a dekc that gained 100Y in less then 12 turns -- but that's the
only way it would be able to win. (Think: Fame, Shakedown, StptB....) The only
competition it might stand is from a decker-thief deck, but - hey! - Riots is free, and
just powerful enough to kill Ice Queen...
So while I disagree with purchase-your-win, I think a few alternate win situations could
perk up the game. The American Indian expansion contains a variation on gaining Rep (hit
all four Kiva Objectives and you win), and Corp War also has a new win situation or two.
Obliged to silence past that detail, however.
> >#1 = Make Chipjack/Skillsofts ONE CARD!
> Agreed. I don't know anyone who actually uses skillsofts. all these
> card combinations sound like good ideas. Some cards are just too useless
> to put in a deck, but if you combined them.....
I have discovered one _cool_ use for skillsofts, and that's Ganger decks using the
Scatterbrains HQ: Suddenly those Skillsofts and Chipjacks also count for +1/+0 each,
meaning you can build some great sleaze guys who can still chop down a Dracoform is need
be. (And they're only Gear, so you can *still* stick a Katana or Panther on them and get
the bonus).
Or then there's always....
SEATTLE CENTER FOR ADULT EDUCATION / Location (Matrix) / 4¥
4¥: Turn a Runner to visit the Seattle Center for Adult Education. Search your draw
pile for any one Skillsoft, plus either a Chipjack or Skillwires card. Deploy both on
visiting Runner at no cost (Runner loses Essence as normal).
> >You could just keep a 20-sider on the sideboard and everytime after the first
you take, start counting. You reach 20....you outta cashflow. Funds are up! Go with
whatcha
> >got. And you may only put one challenge per turn down after that. I don't know
how it would work.
> I don't know about this. 20 nuyen is about enough for me to get three
> decent runners down and maybe some cheap gear, so if they die, I'm
> fragged, and all that would take is some cement shoes or something to
> that effect. And I have a hard enough time getting challenges out
> anyway.
I think Kevin's suggestion was that you have twenty turns of earning money and drawing
cards as normal -- and once you hit turn 20, there's (essentially) no more Credstick
phase. No more Y, no more draw, unless the cards you have in play or in your hand can do
it for you.
Which sounds liek a pretty cool idea, and is much better than flat-out ending the game at
turn 20.
- Matt